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Aetherflux Conduit

six generic manaArtifact

Card text

Whenever you cast a spell, you get an amount of an energy counter (energy counters) equal to the amount of mana spent to cast that spell.

tap this permanent, Pay fifty an energy counter: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.

As Kaladesh became Avishkar, aether finally started flowing freely to all.

Showing Aetherdrift Commander#17

Price

0.26 $

10 printings · up to 0.33 $

Daily estimate from Scryfall, not a shop quote.

Aetherflux Conduit rulings

  • an energy counter is the energy symbol. It represents one energy counter.

  • Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

  • Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

  • If an effect says you get one or more an energy counter, you get that many energy counters. To pay one or more an energy counter, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  • Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.

  • Some spells and abilities say that you “may pay” a certain amount of an energy counter. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of an energy counter as the ability resolves.

  • Some spells and abilities say that you “may pay” a certain amount of an energy counter, then describes an effect that happens “if you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is instead followed by the phrase “when you do” followed by an effect, then after you choose to pay an energy counter, a new triggered ability called a reflexive trigger is put on the stack, and you choose targets for the reflexive trigger (if the effect asks for targets). Players may respond as normal to this new triggered ability. Once that reflexive trigger resolves, the effect will finally occur.

  • Some spells and abilities which give you an energy counter or say you “may pay” some amount of an energy counter require one or more targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. None of its effects will happen, you won’t get any an energy counter from it, and you won’t get the chance to pay any an energy counter for its effects even if you want to.

Aetherflux Conduit format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRNot legal

All printings of Aetherflux Conduit 10

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Card data

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