Aethersphere Harvester
Artifact — VehiclePower and toughness3/5
Card text
Flying
When this Vehicle enters, you get (two energy counters).
Pay : This Vehicle gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Showing Aether Revolt#142
Price
0.17 $
Foil 0.30 $
17 printings · up to 0.21 $
Daily estimate from Scryfall, not a shop quote.
Aethersphere Harvester rulings
Some spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any
.
is the energy symbol. It represents one energy counter.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Some triggered abilities state that you "may pay" a certain amount of
. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
Some triggered abilities that state that you "may pay" a certain amount of
describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
If a spell or ability with one or more targets states that you "may pay" some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any
even if you want to.
You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
You may tap more creatures than necessary to activate a crew ability.
Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
Multiple instances of lifelink on the same creature are redundant.
Aethersphere Harvester keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Crew Rule 702.122
Crew is an activated ability of Vehicle cards. “Crew N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes an artifact creature until end of turn.”
A creature “crews a Vehicle” when it’s tapped to pay the cost to activate a Vehicle’s crew ability.
If an effect states that a creature “can’t crew Vehicles,” that creature can’t be tapped to pay the crew cost of a Vehicle.
Some Vehicles have abilities that trigger when they become crewed. “Whenever [this Vehicle] becomes crewed” means “Whenever a crew ability of [this Vehicle] resolves.” If that ability has an intervening “if” clause that refers to information about the creatures that crewed it, it means only creatures that were tapped to pay the cost of the crew ability that caused it to trigger.
Aethersphere Harvester format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Aethersphere Harvester 17
Cards similar to Aethersphere Harvester
Brotherhood VertibirdArtifact — Vehicle
Adventurer's AirshipArtifact — Vehicle
Night ScytheArtifact — Vehicle
Strixhaven SkycoachArtifact — Vehicle
Dependable QuinjetArtifact — Vehicle
Nautiloid ShipArtifact — Vehicle
Aetherflux CarArtifact — Vehicle
Ghost ArkArtifact — Vehicle
Recon Craft ThetaArtifact — Vehicle
_____ _____ RocketshipArtifact — Vehicle
Show 20 more similar cards
Sky SkiffArtifact — Vehicle
WeatherlightLegendary Artifact — Vehicle
TARDISArtifact — Vehicle
S.H.I.E.L.D. HelicarrierArtifact — Vehicle
Smuggler's CopterArtifact — Vehicle
High-Speed HoverbikeArtifact — Vehicle
Heart of KiranLegendary Artifact — Vehicle
Skybox FerryArtifact — Vehicle
Skysovereign, Consul FlagshipLegendary Artifact — Vehicle
Avengers QuinjetArtifact — Vehicle
Turtle BlimpArtifact — Vehicle
N'Yami-Class Mother ShipArtifact — Vehicle
CybershipArtifact — Vehicle
The Thanos-CopterLegendary Artifact — Vehicle
Thunderhawk GunshipArtifact — Vehicle
Nalaar AetherjetToken Artifact — Vehicle
The BlackjackToken Legendary Artifact — Vehicle
Necron MonolithArtifact — Vehicle
AdrestiaLegendary Artifact — Vehicle
Mobile GarrisonArtifact — Vehicle