Akiri, Fearless Voyager
Legendary Creature — Kor WarriorPower and toughness3/3
Card text
Whenever you attack a player with one or more equipped creatures, draw a card.
: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
"No angel bars our ascent. Emeria waits above!"
Showing Zendikar Rising#220
Price
1.05 $
Foil 2.19 $
24 printings · up to 3.84 $
Daily estimate from Scryfall, not a shop quote.
Akiri, Fearless Voyager rulings
Equipped creatures attacking a planeswalker or battle won't cause Akiri's first ability to trigger.
Akiri's first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature's carrying beyond the first.
The Equipment that's unattached remains on the battlefield.
You choose which Equipment to unattach as Akiri's second ability resolves. Unattaching an Equipment from a creature won't affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible.
If the creature is already tapped, it just gains indestructible until end of turn.
Akiri, Fearless Voyager format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Akiri, Fearless Voyager 24
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