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Anafenza, Unyielding Lineage

two generic manaone white manaLegendary Creature — Spirit SoldierPower and toughness2/2

Card text

Flash

First strike

Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)

"Kin and clan call to me—and I will always answer."

Showing Tarkir: Dragonstorm#2

Price

0.28 $

Foil 0.33 $

14 printings · up to 0.30 $

Daily estimate from Scryfall, not a shop quote.

Anafenza, Unyielding Lineage rulings

  • If Anafenza dies at the same time as one or more other nontoken creatures you control, Anafenza’s last ability triggers for each of those other nontoken creatures.

  • You choose whether to put +1/+1 counters on the creature or create a Spirit token as the ability that includes the endure instruction is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.

  • If you can’t put +1/+1 counters on the creature for any reason as an endure ability resolves (for example, if the creature is no longer on the battlefield), you’ll just create a Spirit token.

  • If a noncreature permanent is instructed to endure, the effect is the same. You can put +1/+1 counters on that permanent or create a Spirit token.

Anafenza, Unyielding Lineage keyword rules

First strike Rule 702.7

First strike is a static ability that modifies the rules for the combat damage step. (See rule , “Combat Damage Step.”)

If at least one attacking or blocking creature has first strike or double strike (see rule ) as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step.

Giving first strike to a creature without it after combat damage has already been dealt in the first combat damage step won’t preclude that creature from assigning combat damage in the second combat damage step. Removing first strike from a creature after it has already dealt combat damage in the first combat damage step won’t allow it to also assign combat damage in the second combat damage step (unless the creature has double strike).

Multiple instances of first strike on the same creature are redundant.

Flash Rule 702.8

Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”

Multiple instances of flash on the same object are redundant.

Anafenza, Unyielding Lineage format legality

Constructed

  • StandardLegal
  • PioneerLegal
  • ModernLegal
  • Future StandardLegal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyLegal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlLegal
  • Competitive BrawlLegal

Other

  • TLRLegal

All printings of Anafenza, Unyielding Lineage 14

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Card data

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