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Arcee, Sharpshooter // Arcee, Acrobatic Coupe

Arcee, Sharpshooter

one generic manaone red manaone white manaLegendary Artifact Creature — RobotPower and toughness2/2

Card text

More Than Meets the Eye one red manaone white mana (You may cast this card converted for one red manaone white mana.)

First strike

one generic mana, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee.

Arcee, Acrobatic Coupe

Legendary Artifact — VehiclePower and toughness2/2

Card text

Living metal (During your turn, this Vehicle is also a creature.)

Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee.

Showing Transformers#7

Price

1.20 $

Foil 2.09 $

1 printing

Daily estimate from Scryfall, not a shop quote.

Arcee, Sharpshooter // Arcee, Acrobatic Coupe rulings

  • The convert keyword action functions the same way as the transform keyword action found on some other cards; to convert a permanent on the battlefield, turn it over so that its other face is up.

  • The mana value of a converted permanent on the battlefield is equal to the mana value of the card's front face, no matter which face is up.

  • Converting a permanent doesn't affect any Auras or Equipment that are attached to it. Similarly, any counters on the permanent will remain on that permanent after it converts. Any continuous effects from a resolved spell or ability will continue to affect it. Any spells or abilities on the stack that target a permanent continue to do so after that permanent converts.

  • Any triggered ability of another card that triggers whenever a permanent transforms will also trigger whenever a permanent converts.

  • Similarly, an ability of another card that instructs you to "transform" one of these cards will cause you to convert it, even if that ability doesn't use the word "convert."

  • "More Than Meets the Eye [cost]" means "You may cast this card converted by paying [cost] rather than its mana cost." It functions in any zone from which the spell can be cast.

  • The cost is an alternative cost, so it can't be combined with any other alternative costs. It can be combined with any applicable additional costs.

  • When you cast a spell using its More Than Meets the Eye ability, the card is put onto the stack with its back face up. The resulting spell has all characteristics of that face.

  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a More Than Meets the Eye cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of a spell cast using More Than Meets the Eye is determined by the mana cost on the front face of the card, no matter what the total cost to cast the spell was.

  • A spell cast this way enters the battlefield with its back face up.

  • If you copy a permanent spell cast this way, the copy has the characteristics of the card's back face, even though it isn't itself a double-faced card.

  • "Living metal" means "As long as it's your turn, this permanent is an artifact creature in addition to its other types."

  • While it's a creature, the Vehicle has its printed power and toughness.

  • If a static ability of another permanent applies only to noncreature permanents, that ability applies to a Vehicle with living metal only during your opponents' turns. For example, if you control Arcee, Acrobatic Coupe and March of the Machines, Arcee will be a 2/2 artifact creature during your turn and a 3/3 artifact creature (because its mana value is 3) during each opponent's turn.

Arcee, Sharpshooter // Arcee, Acrobatic Coupe keyword rules

Living metal Rule 702.161

Living metal is a keyword ability found on some Vehicles. “Living metal” means “During your turn, this permanent is an artifact creature in addition to its other types.”

First strike Rule 702.7

First strike is a static ability that modifies the rules for the combat damage step. (See rule , “Combat Damage Step.”)

If at least one attacking or blocking creature has first strike or double strike (see rule ) as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step.

Giving first strike to a creature without it after combat damage has already been dealt in the first combat damage step won’t preclude that creature from assigning combat damage in the second combat damage step. Removing first strike from a creature after it has already dealt combat damage in the first combat damage step won’t allow it to also assign combat damage in the second combat damage step (unless the creature has double strike).

Multiple instances of first strike on the same creature are redundant.

Convert Rule 701.50

To convert a permanent, turn it so that its other face is up. This follows rules –f, –10, and . Those rules apply to converting a permanent just as they apply to transforming a permanent.

Although converting a permanent uses the same physical action as turning a permanent face up or face down, they are different game actions. Abilities that trigger when a permanent is turned face down won’t trigger when that permanent converts, and so on.

If a spell or ability instructs a player to convert a permanent that isn’t represented by a transforming token or a transforming double-faced card, nothing happens.

If a spell or ability instructs a player to convert a permanent, and the face that permanent would convert into is represented by an instant or sorcery card face, or is a transforming token that was created with an instant or sorcery face, nothing happens.

If an activated or triggered ability of a permanent that isn’t a delayed triggered ability of that permanent tries to convert it, the permanent does so only if it hasn’t converted or transformed since the ability was put onto the stack. If a delayed triggered ability of a permanent tries to convert that permanent, the permanent does so only if it hasn’t converted or transformed since that delayed triggered ability was created. In both cases, if the permanent has already transformed or converted, an instruction to do either is ignored.

If a spell or ability states that a permanent can’t transform, that permanent also can’t convert.

More Than Meets the Eye Rule 702.162

More Than Meets the Eye represents a static ability that functions in any zone from which the spell may be cast. “More Than Meets the Eye [cost]” means “You may cast this card converted by paying [cost] rather than its mana cost.” Casting a spell using its More Than Meets the Eye ability follows the rules for paying alternative costs (see and –h). See rule , “Convert.”

Arcee, Sharpshooter // Arcee, Acrobatic Coupe format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRLegal

All printings of Arcee, Sharpshooter // Arcee, Acrobatic Coupe 1

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Card data

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