Archmage's Newt
Creature — Salamander MountPower and toughness2/2
Card text
Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback until end of turn instead if this creature is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Saddle 3
Showing Outlaws of Thunder Junction#39
Price
0.19 $
Foil 0.32 $
15 printings · up to 0.33 $
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Archmage's Newt rulings
"Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
If you cast an instant or sorcery with
in its mana cost and a flashback cost equal to its mana cost, you still choose the value of X as part of casting the spell and paying that cost. If that spell has flashback
, you won't be able to choose the value of X; the value of X will simply be 0.
If you cast a spell with flashback, you can't pay any alternative costs such as overload costs. You can pay additional costs such as kicker costs. If the spell has any mandatory additional costs, you must pay those to cast the spell with flashback.
If a card has multiple instances of flashback, you may choose any of its flashback costs to pay.
If a card with no mana cost gains flashback equal to its mana cost, it has no flashback cost. It can't be cast this way.
"Saddle N" means "Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery."
"Saddled" isn't an ability that a creature has. It's just something true about that creature. It won't stop being saddled until the turn ends or it leaves the battlefield.
Creatures with saddle can attack or block as normal even if they aren't saddled.
If a permanent becomes a copy of a saddled Mount, the copy won't be saddled.
You may activate a permanent's saddle ability even if that permanent is already saddled.
An ability that triggers when a creature "attacks while saddled" will trigger only if that creature was saddled when it was declared as an attacker.
Archmage's Newt keyword rules
Saddle Rule 702.171
Saddle is an activated ability. “Saddle N” means “Tap any number of other untapped creatures you control with power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
Saddled is a designation that has no rules meaning other than to act as a marker that spells and abilities can identify. Only permanents can be or become saddled. Once a permanent has become saddled, it stays saddled until the end of the turn or it leaves the battlefield. Being saddled is not a part of the permanent’s copiable values.
A creature “saddles” a permanent as it’s tapped to pay the cost to activate a permanent’s saddle ability.
Archmage's Newt format legality
Constructed
- StandardLegal
- PioneerLegal
- ModernLegal
- Future StandardLegal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlLegal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Archmage's Newt 15
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