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Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

Arlinn, the Pack's Hope

two generic manaone red manaone green manaLegendary Planeswalker — ArlinnLoyalty4

Card text

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.

: Create two 2/2 green Wolf creature tokens.

Arlinn, the Moon's Fury

Legendary Planeswalker — ArlinnLoyalty4

Card text

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

: Add one red manaone green mana.

: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.

Showing Innistrad: Midnight Hunt#211

Price

3.09 $

Foil 4.52 $

17 printings · up to 10.49 $

Daily estimate from Scryfall, not a shop quote.

Arlinn, the Pack's Hope // Arlinn, the Moon's Fury rulings

  • Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

  • Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

  • Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

  • Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

  • If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

  • If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

  • If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

  • If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

  • If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

Arlinn, the Pack's Hope // Arlinn, the Moon's Fury keyword rules

Transform Rule 701.28

To transform a permanent, turn it over so that its other face is up. Only transforming tokens and permanents represented by transforming double-faced cards can transform. (See rule , “Double-Faced Cards.”)

Although transforming a permanent uses the same physical action as turning a permanent face up or face down, they are different game actions. Abilities that trigger when a permanent is turned face down won’t trigger when that permanent transforms, and so on.

If a spell or ability instructs a player to transform a permanent that isn’t represented by a transforming token or a transforming double-faced card, nothing happens.

If a spell or ability instructs a player to transform a permanent, and the face that permanent would transform into is represented by an instant or sorcery card face, or is a transforming token that was created with an instant or sorcery face, nothing happens.

Some triggered abilities trigger when an object “transforms into” an object with a specified characteristic. Such an ability triggers if the object either transforms or converts (see rule ) and has the specified characteristic immediately after it does so.

If an activated or triggered ability of a permanent that isn’t a delayed triggered ability of that permanent tries to transform it, the permanent does so only if it hasn’t transformed or converted since the ability was put onto the stack. If a delayed triggered ability of a permanent tries to transform that permanent, the permanent does so only if it hasn’t transformed or converted since that delayed triggered ability was created. In both cases, if the permanent has already transformed or converted, an instruction to do either is ignored.

Some spells and abilities refer to a “transformed permanent.” This phrase refers to a permanent on the battlefield with its back face up that’s also a transforming double-faced card or a transforming token. A permanent with its front face up is never considered a transformed permanent, even if it had its back face up previously.

Arlinn, the Pack's Hope // Arlinn, the Moon's Fury format legality

Constructed

  • StandardNot legal
  • PioneerLegal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlNot legal
  • Competitive BrawlLegal

Other

  • TLRNot legal

All printings of Arlinn, the Pack's Hope // Arlinn, the Moon's Fury 17

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Card data

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