Artificer's Hex
Enchantment — Aura
Card text
Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
"Some treasures aren't worth finding, let alone stealing." —Dack Fayden
Showing Magic 2014#85
Price
0.15 $
Foil 0.63 $
11 printings
Daily estimate from Scryfall, not a shop quote.
Artificer's Hex rulings
The ability checks to see if the enchanted Equipment is attached to a creature as your upkeep begins. If it’s not, the ability won’t trigger at all. If it is, the ability will check again as it tries to resolve. If the enchanted Equipment isn’t attached to a creature at that time, the ability won’t do anything.
This ability triggers at the beginning of the upkeep of the controller of Artificer’s Hex, not the upkeep of the controller of the enchanted Equipment or the creature that Equipment is attached to.
Players can’t pay an Equipment’s equip cost to unattach that Equipment to stop Artificer’s Hex from destroying a creature.
In some rare cases, the creature the enchanted Equipment is attached to as the ability resolves isn’t the same one as the one it was attached to when it triggered. In such a case, the creature the Equipment is attached to when the ability resolves is destroyed.
Artificer's Hex keyword rules
Enchant Rule 702.5
Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
For more information about Auras, see rule , “Enchantments.”
If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.
Artificer's Hex format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Artificer's Hex 11
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