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Bard Class

one red manaone green manaEnchantment — Class

Card text

(Gain the next level as a sorcery to add its ability.)

Legendary creatures you control enter with an additional +1/+1 counter on them.

one red manaone green mana: Level 2

Legendary spells you cast cost one red manaone green mana less to cast. This effect reduces only the amount of colored mana you pay.

three generic manaone red manaone green mana: Level 3

Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.

Showing Adventures in the Forgotten Realms#217

Price

1.23 $

Foil 1.37 $

14 printings · up to 1.89 $

Daily estimate from Scryfall, not a shop quote.

Bard Class rulings

  • If you control multiple Bard Classes, legendary creatures you control enter the battlefield with that many additional +1/+1 counters.

  • Unlike most abilities that reduce the costs of spells, Bard Class's Level 2 ability cannot be applied to generic mana costs. For example, a spell that costs two generic manaone green mana to cast would instead cost two generic mana to cast.

  • If you do not play the cards exiled with Bard Classes Level 3 ability on the turn they are exiled, they will remain exiled indefinitely and cannot be played on a later turn.

  • If you exile a modal double-faced card this way, you may cast either face of that card.

  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  • Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  • Gaining a level won't remove abilities that a Class had at a previous level.

  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

  • You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

  • Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

Bard Class format legality

Constructed

  • StandardNot legal
  • PioneerLegal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlNot legal
  • Competitive BrawlLegal

Other

  • TLRLegal

All printings of Bard Class 14

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Card data

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