Base Camp
Land
Card text
This land enters tapped.
: Add
.
: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
A new dawn, a new adventure.
Showing Zendikar Rising#257
Price
0.20 $
Foil 0.27 $
11 printings
Daily estimate from Scryfall, not a shop quote.
Base Camp rulings
The mana generated by Base Camp’s last ability can’t be spent to activate abilities of cards that aren’t on the battlefield or to pay a cost in a resolving triggered ability.
Base Camp format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Base Camp 11
Cards similar to Base Camp
Spire of IndustryLand
The Grey HavensLegendary Land
Cavern of SoulsLand
Maelstrom of the Spirit DragonLand
Abundant CountrysideLand
Unclaimed TerritoryLand
Cascading CataractsLand
Nykthos, Shrine to NyxLegendary Land
Unknown ShoresLand
Tarnished CitadelLand
Show 20 more similar cards
Painted BluffsLand — Desert
Crucible of the Spirit DragonLand
Tendo Ice BridgeLand
Rumble ArenaLand
Heap GateLand — Gate
Power DepotArtifact Land
Springjack PastureLand
Gond GateLand — Gate
Corrupted CrossroadsLand
Pit of OfferingsLand — Cave
Hall of OraclesLand
Sliver HiveLand
Voldaren EstateLand
Second CityLand — Town
Hall of TagsinLand
Secluded CourtyardLand
Crumbling VestigeLand
Turtle LairLand
Opal PalaceLand
Henge of RamosLand