Basri's Lieutenant
Creature — Human KnightPower and toughness3/4
Card text
Vigilance, protection from multicolored
When this creature enters, put a +1/+1 counter on target creature you control.
Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
Showing Core Set 2021#9
Price
0.33 $
Foil 0.44 $
30 printings · up to 0.49 $
Daily estimate from Scryfall, not a shop quote.
Basri's Lieutenant rulings
Basri's Lieutenant can be the target of its own enters-the-battlefield triggered ability.
The second triggered ability of Basri's Lieutenant triggers just once if the dying creature has +1/+1 counters on it, no matter how many of those counters it has.
If Basri's Lieutenant dies at the same time as other creatures, its last ability will trigger for any of the creatures that had a +1/+1 counter on it, including itself.
If a creature with +1/+1 counters on it receives a greater or equal number of -1/-1 counters and this causes it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, the last ability triggers. This is because the ability checks the creature as it last existed on the battlefield, and it still had those counters on it at that point.
Basri's Lieutenant keyword rules
Vigilance Rule 702.20
Vigilance is a static ability that modifies the rules for the declare attackers step.
Attacking doesn’t cause creatures with vigilance to tap. (See rule , “Declare Attackers Step.”)
Multiple instances of vigilance on the same creature are redundant.
Protection Rule 702.16
Protection is a static ability, written “Protection from [quality].” This quality is usually a color (as in “protection from black”) but can be any characteristic value or information. If the quality happens to be a card name, it is treated as such only if the protection ability specifies that the quality is a name. If the quality is a card type, subtype, or supertype, the ability applies to sources that are permanents with that card type, subtype, or supertype and to any sources not on the battlefield that are of that card type, subtype, or supertype. This is an exception to rule .
A permanent or player with protection can’t be targeted by spells with the stated quality and can’t be targeted by abilities from a source with the stated quality.
A permanent or player with protection can’t be enchanted by Auras that have the stated quality. Such Auras attached to the permanent or player with protection will be put into their owners’ graveyards as a state-based action. (See rule , “State-Based Actions.”)
A permanent with protection can’t be equipped by Equipment that have the stated quality or fortified by Fortifications that have the stated quality. Such Equipment or Fortifications become unattached from that permanent as a state-based action, but remain on the battlefield. (See rule , “State-Based Actions.”)
Any damage that would be dealt by sources that have the stated quality to a permanent or player with protection is prevented.
Attacking creatures with protection can’t be blocked by creatures that have the stated quality.
“Protection from [quality A] and from [quality B]” is shorthand for “protection from [quality A]” and “protection from [quality B]”; it behaves as two separate protection abilities.
“Protection from each [characteristic]” is shorthand for “protection from [quality A],” “protection from [quality B],” and so on for each possible quality the listed characteristic could have; it behaves as multiple separate protection abilities.
“Protection from each [set of characteristics, qualities, or players]” is shorthand for “protection from [A],” “protection from [B],” and so on for each characteristic, quality, or player in the set. It behaves as multiple separate protection abilities.
“Protection from everything” is a variant of the protection ability. A permanent or player with protection from everything has protection from each object regardless of that object’s characteristic values. Such a permanent or player can’t be targeted by spells or abilities and can’t be enchanted by Auras. Such a permanent can’t be equipped by Equipment, fortified by Fortifications, or blocked by creatures. All damage that would be dealt to such a permanent or player is prevented.
“Protection from [a player]” is a variant of the protection ability. A permanent or player with protection from a specific player has protection from each object that player controls and protection from each object that player owns not controlled by another player, regardless of that object’s characteristic values. Such a permanent or player can’t be targeted by spells or abilities the specified player controls and can’t be enchanted by Auras that player controls. Such a permanent can’t be equipped by Equipment that player controls, fortified by Fortifications that player controls, or blocked by creatures that player controls. All damage that would be dealt to such a permanent or player by sources controlled by the specified player or owned by that player but not controlled by another player is prevented.
Multiple instances of protection from the same quality on the same permanent or player are redundant.
Some Auras both give the enchanted creature protection from a quality and say “this effect doesn’t remove” either that specific Aura or all Auras. This means that the specified Auras aren’t put into their owners’ graveyards as a state-based action. If the creature has other instances of protection from the same quality, those instances affect Auras as normal.
One Aura (Benevolent Blessing) gives the enchanted creature protection from a quality and says the effect doesn’t remove certain permanents that are “already attached to” that creature. This means that, when the protection effect starts to apply, any objects with the stated quality that are already attached to that creature (including the Aura giving that creature protection) will not be put into their owners’ graveyards as a state-based action. Other permanents with the stated quality can’t become attached to the creature. If the creature has other instances of protection from the same quality, those instances affect attached permanents as normal.
Basri's Lieutenant format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Basri's Lieutenant 30
Cards similar to Basri's Lieutenant
Gallant CavalryCreature — Human Knight
Knight of the New CoalitionCreature — Human Knight
Parhelion PatrolCreature — Human Knight
Treizeci, Sun of SerraLegendary Creature — Human Knight
Riftmarked KnightCreature — Human Rebel Knight
Dion, Bahamut's Dominant // Bahamut, Warden of LightLegendary Creature — Human Noble Knight // Legendary Enchantment Creature — Saga Dragon
Knights of ThornCreature — Human Knight
Crusading KnightCreature — Human Knight
Adeline, Resplendent CatharLegendary Creature — Human Knight
Savior of the SleepingCreature — Human Knight
Show 20 more similar cards
Rosecot KnightCreature — Human Knight
Sigiled SentinelCreature — Human Knight
Silverwing SquadronCreature — Human Knight
Riders of GavonyCreature — Human Knight
Knight of ObligationCreature — Human Knight
Paladin en-VecCreature — Human Knight
Defender of LawCreature — Human Knight
Mirran CrusaderCreature — Human Knight
Tivadar of ThornLegendary Creature — Human Knight
White KnightCreature — Human Knight
Knight of GloryCreature — Human Knight
White Shield CrusaderCreature — Human Knight
Order of LeitburCreature — Human Cleric Knight
Order of the White ShieldCreature — Human Knight
Silver KnightCreature — Human Knight
Elite InquisitorCreature — Human Soldier
Clarion CatharsCreature — Human Knight
Hero of BladeholdCreature — Human Knight
Knight LuminaryCreature — Human Knight
Gryffwing CavalryCreature — Human Knight