Benalish Commander
Creature — Human SoldierPower and toughness*/*
Card text
Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X—. X can't be 0.
Whenever a time counter is removed from this card while it's exiled, create a 1/1 white Soldier creature token.
Showing Planar Chaos#2
Price
0.51 $
Foil 2.41 $
19 printings
Daily estimate from Scryfall, not a shop quote.
Benalish Commander rulings
If this is suspended, then when the last time counter is removed from it, both its triggered ability and the "you may cast this spell" part of the suspend ability will trigger. They can be put on the stack in either order.
If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
If the card has
in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it. (In some rare cases, another player may gain control of the creature spell itself. If this happens, the creature won't enter the battlefield with haste.)
Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
Cards exiled with suspend are exiled face up.
Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
When the last time counter is removed from a suspended Benalish Commander, both its triggered ability and the suspend "play this card" triggered ability will trigger. They can be put on the stack in either order.
As long as Benalish Commander is on the battlefield, its first ability will count itself.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Benalish Commander may become lethal if other Soldiers you control leave the battlefield during that turn.
The ability that defines Benalish Commander's power and toughness applies in all zones, not just the battlefield.
Benalish Commander keyword rules
Suspend Rule 702.62
Suspend is a keyword that represents three abilities. The first is a static ability that functions while the card with suspend is in a player’s hand. The second and third are triggered abilities that function in the exile zone. “Suspend N—[cost]” means “If you could begin to cast this card by putting it onto the stack from your hand, you may pay [cost] and exile it with N time counters on it. This action doesn’t use the stack,” and “At the beginning of your upkeep, if this card is suspended, remove a time counter from it,” and “When the last time counter is removed from this card, if it’s exiled, you may play it without paying its mana cost if able. If you don’t, it remains exiled. If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes.”
A card is “suspended” if it’s in the exile zone, has suspend, and has a time counter on it.
While determining if you could begin to cast a card with suspend, take into consideration any effects that would prohibit that card from being cast.
Casting a spell as an effect of its suspend ability follows the rules for paying alternative costs in rules and –h.
Benalish Commander format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Benalish Commander 19
Cards similar to Benalish Commander
Riftmarked KnightCreature — Human Rebel Knight
Knight of SursiCreature — Human Knight
Faramir, Field CommanderLegendary Creature — Human Soldier
Dragonback LancerCreature — Human Soldier
Oltec Cloud GuardCreature — Human Soldier
Trynn, Champion of FreedomLegendary Creature — Human Soldier
Keeper of the AccordCreature — Human Soldier
Lossarnach CaptainCreature — Human Soldier
Protector of GondorCreature — Human Soldier
Sunspire GatekeepersCreature — Human Soldier
Show 20 more similar cards
Heidegger, Shinra ExecutiveLegendary Creature — Human Soldier
Cemetery ProtectorCreature — Human Soldier
Myrel, Shield of ArgiveLegendary Creature — Human Soldier
Daysquad MarshalCreature — Human Soldier
Kjeldoran Home GuardCreature — Human Soldier
Falconer AdeptCreature — Human Soldier
Knight of Old BenaliaCreature — Human Knight
Cosmogrand ZenithCreature — Human Soldier
Desperate SentryCreature — Human Soldier
The Keeper of Favorite CardsLegendary Creature — Human Soldier
Stormfront RidersCreature — Human Soldier
Reverent HopliteCreature — Human Soldier
Siege VeteranCreature — Human Soldier
Dauntless CatharCreature — Human Soldier
Esgaroth GarrisonCreature — Human Soldier
Sergeant-at-ArmsCreature — Human Soldier
Lieutenants of the GuardCreature — Human Soldier
Rayblade TrooperCreature — Human Soldier
Captain America, LiberatorLegendary Creature — Human Soldier Hero
17-Year CicadasSorcery