Blood Age General
Creature — Spirit WarriorPower and toughness2/2
Card text
: Attacking Spirits get +1/+0 until end of turn.
His troops took the Fortress of Caerdoon centuries ago, yet he fights on.
Showing Strixhaven: School of Mages#93
Price
0.16 $
Foil 0.08 $
11 printings
Daily estimate from Scryfall, not a shop quote.
Blood Age General rulings
Blood Age General’s activated ability affects only Spirits that are attacking as it resolves. If you activate it while no Spirits are attacking, it will have no effect, even if you attack with one or more Spirits later in the turn.
Once the activated ability resolves, Spirits that get the +1/+0 bonus will retain it until end of turn, even after they stop attacking or if they stop being Spirits.
Blood Age General format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Blood Age General 11
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