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Blood Age General

one generic manaone red manaCreature — Spirit WarriorPower and toughness2/2

Card text

tap this permanent: Attacking Spirits get +1/+0 until end of turn.

His troops took the Fortress of Caerdoon centuries ago, yet he fights on.

Showing Strixhaven: School of Mages#93

Price

0.16 $

Foil 0.08 $

11 printings

Daily estimate from Scryfall, not a shop quote.

Blood Age General rulings

  • Blood Age General’s activated ability affects only Spirits that are attacking as it resolves. If you activate it while no Spirits are attacking, it will have no effect, even if you attack with one or more Spirits later in the turn.

  • Once the activated ability resolves, Spirits that get the +1/+0 bonus will retain it until end of turn, even after they stop attacking or if they stop being Spirits.

Blood Age General format legality

Constructed

  • StandardNot legal
  • PioneerLegal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperLegal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderLegal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlNot legal
  • Competitive BrawlLegal

Other

  • TLRLegal

All printings of Blood Age General 11

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Card data

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