Bold Defense
Instant
Card text
Kicker (You may pay an additional
as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
Showing Zendikar#3
Price
0.10 $
Foil 0.10 $
9 printings
Daily estimate from Scryfall, not a shop quote.
Bold Defense rulings
To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
If a spell's kicker cost was paid, the spell is "kicked."
The kicker ability doesn't let you pay a kicker cost more than once.
If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
If a creature doesn't have first strike, granting it first strike after combat damage has been dealt in the first combat damage step won't prevent it from dealing combat damage. It will still assign and deal its combat damage in the second combat damage step.
Only creatures you control as Bold Defense resolves are affected.
Bold Defense keyword rules
Kicker Rule 702.33
Kicker is a static ability that functions while the spell with kicker is on the stack. “Kicker [cost]” means “You may pay an additional [cost] as you cast this spell.” Paying a spell’s kicker cost(s) follows the rules for paying additional costs in rules and –h.
The phrase “Kicker [cost 1] and/or [cost 2]” means the same thing as “Kicker [cost 1], kicker [cost 2].”
Multikicker is a variant of the kicker ability. “Multikicker [cost]” means “You may pay an additional [cost] any number of times as you cast this spell.” A multikicker cost is a kicker cost.
If a spell’s controller declares the intention to pay any of that spell’s kicker costs, that spell has been “kicked.” If a spell has two kicker costs or has multikicker, it may be kicked multiple times. See rule .
Objects with kicker or multikicker have additional abilities that specify what happens if they were kicked. These abilities are linked to the kicker or multikicker abilities printed on that object: they can refer only to those specific kicker or multikicker abilities. See rule , “Linked Abilities.”
Objects with more than one kicker cost may also have abilities that each correspond to a specific kicker cost. Those abilities contain the phrases “if it was kicked with its [A] kicker” and “if it was kicked with its [B] kicker,” where A and B are the first and second kicker costs listed on the card, respectively. Each of those abilities is linked to the appropriate kicker ability.
If part of a spell’s ability has its effect only if that spell was kicked, and that part of the ability includes any targets, the spell’s controller chooses those targets only if that spell was kicked. Otherwise, the spell is cast as if it did not have those targets. See rule .
Sticker kicker is a keyword ability that represents a kicker ability and an ability that imposes an additional cost if the spell is kicked. “Sticker kicker [cost]” means “Kicker [cost]” and “As an additional cost to cast this spell, if it’s kicked, you get a ticket counter and you may put a sticker on this spell.”
Bold Defense format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Bold Defense 9
Cards similar to Bold Defense
Dauntless UnityInstant
Sanctified ChargeInstant
The Eagles Are Coming!Instant
Orim's TouchInstant
Orim's ChantInstant
Pollen RemedyInstant
Galadriel's DismissalInstant
Divine ResilienceInstant
Kor SanctifiersCreature — Kor Cleric
Benalish LancerCreature — Human Knight
Show 20 more similar cards
Sergeant-at-ArmsCreature — Human Soldier
Call Up Emrakul to HelpInstant
Elesh Norn // The Argent EtchingsLegendary Creature — Phyrexian Praetor // Enchantment — Saga
Gallant FowlknightCreature — Kithkin Knight
Bearer of GloryCreature — Human Soldier
Solitary Study // Endless Corridor//
Enchantment — Room // Enchantment — Room
Paladin ClassEnchantment — Class
Leonardo, Leader in BlueLegendary Creature — Mutant Ninja Turtle
Eagles of the NorthCreature — Bird Soldier
Soul of TherosCreature — Avatar
Raksha Golden CubLegendary Creature — Cat Soldier
Rally ManeuverInstant
Kaya's OnslaughtInstant
Skyclave RelicArtifact
Skyclave SentinelArtifact Creature — Gargoyle
Prison BarricadeCreature — Wall
Expel the UnworthySorcery
Kor AeronautCreature — Kor Soldier
Sun-Blessed HealerCreature — Human Cleric
Ardent SoldierCreature — Human Soldier