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Brotherhood Ambushers

four generic manaone black manaCreature — Human AssassinPower and toughness6/3

Card text

Freerunning three generic manaone black mana (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

The ones you can see are just a distraction. There are many others, hidden in the shadows, waiting for the perfect moment to strike unseen.

Showing Assassin's Creed#285

Price

0.18 $

5 printings

Daily estimate from Scryfall, not a shop quote.

Brotherhood Ambushers rulings

  • Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.

Brotherhood Ambushers keyword rules

Freerunning Rule 702.173

Freerunning is a static ability that functions on the stack. “Freerunning [cost]” means “You may pay [cost] rather than pay this spell’s mana cost if a player was dealt combat damage this turn by a creature that, at the time it dealt that damage, was an Assassin creature or a commander under your control.” Casting a spell for its freerunning cost follows the rules for paying alternative costs in rules and –h.

Brotherhood Ambushers format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRNot legal

All printings of Brotherhood Ambushers 5

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Card data

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