Callous Dismissal
Sorcery
Card text
Return target nonland permanent to its owner's hand.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
"They make it clear we are nothing to them." —Lavinia
Showing War of the Spark#44
Price
0.24 $
Foil 0.46 $
11 printings
Daily estimate from Scryfall, not a shop quote.
Callous Dismissal rulings
Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
Some spells and abilities that amass Zombies may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Zombies.
Callous Dismissal keyword rules
Amass Rule 701.44
To amass [subtype] N means “If you don’t control an Army creature, create a 0/0 black [subtype] Army creature token. Choose an Army creature you control. Put N +1/+1 counters on that creature. If it isn’t a [subtype], it becomes a [subtype] in addition to its other types.”
A player “amassed” after the process described in rule is complete, even if some or all of those actions were impossible.
The phrases “the Army you amassed” and “the amassed Army” refer to the creature you chose, whether or not it received counters.
Some older cards were printed with amass N without including a subtype. Those cards have received errata in the Oracle card reference so that they read “amass Zombies N.”
Callous Dismissal format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Callous Dismissal 11
Cards similar to Callous Dismissal
Treason of IsengardSorcery
Relentless AdvanceSorcery
Surrounded by OrcsSorcery
Lazotep PlatingInstant
Saruman's TrickeryInstant
Aven EternalCreature — Zombie Bird Warrior
Deceive the MessengerInstant
Corsairs of UmbarCreature — Human Pirate
Crush DissentInstant
Eternal SkylordCreature — Zombie Wizard
Show 20 more similar cards
Saruman the WhiteLegendary Creature — Avatar Wizard
Commence the EndgameInstant
Clutch of CurrentsSorcery
Desculpting BlastInstant
Ureni's RebuffSorcery
Eye of NowhereSorcery — Arcane
Otterball AnticsSorcery
Aven SurveyorCreature — Bird Scout
VacuumeltSorcery
Silent DepartureSorcery
Drag UnderSorcery
Crashing TideSorcery
Boomerang BasicsSorcery — Lesson
Temporal MachinationsSorcery
Fantastic ElasticitySorcery
Void SnareSorcery
Symbol of UnsummoningSorcery
DematerializeSorcery
Fantastic BounceSorcery
Johann's StopgapSorcery