Char-Rumbler
Creature — ElementalPower and toughness-1/3
Card text
Double strike
: This creature gets +1/+0 until end of turn.
Elementals flourished as Dominaria healed and new forms of life adapted to the land's reinfusion with mana.
Showing Future Sight#96
Price
0.14 $
Foil 0.35 $
19 printings
Daily estimate from Scryfall, not a shop quote.
Char-Rumbler rulings
Because Char-Rumber's power is normally negative, you'll have to give it at least +2/+0 before it'll deal damage. It won't deal negative damage.
Yes, Char-Rumbler's printed power is -1. While its power is -1 or 0, it simply deals no combat damage.
A first strike damage step will be created if Char-Rumbler is in combat, even if its power is 0 or less. The normal combat damage step will follow.
If Char-Rumbler's power changes between the assignment of first-strike combat damage and the assignment of normal combat damage, Char-Rumbler will deal a different amount of damage in each combat damage step.
Char-Rumbler keyword rules
Double strike Rule 702.4
Double strike is a static ability that modifies the rules for the combat damage step. (See rule , “Combat Damage Step.”)
If at least one attacking or blocking creature has first strike (see rule ) or double strike as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step.
Removing double strike from a creature during the first combat damage step will stop it from assigning combat damage in the second combat damage step.
Giving double strike to a creature with first strike after it has already dealt combat damage in the first combat damage step will allow the creature to assign combat damage in the second combat damage step.
Multiple instances of double strike on the same creature are redundant.
Char-Rumbler format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Char-Rumbler 19
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