Chosen by Heliod
Enchantment — Aura
Card text
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +0/+2.
"Training and studies aid a soldier in meager amounts. The gods do the rest." —Brigone, soldier of Meletis
Showing Theros#5
Price
0.14 $
Foil 0.51 $
17 printings · up to 0.38 $
Daily estimate from Scryfall, not a shop quote.
Chosen by Heliod rulings
If the target of an Aura is illegal when it tries to resolve, the Aura won't resolve. The Aura doesn't enter the battlefield, so you won't get to draw a card.
Chosen by Heliod keyword rules
Enchant Rule 702.5
Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
For more information about Auras, see rule , “Enchantments.”
If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.
Chosen by Heliod format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Chosen by Heliod 17
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