Circling Vultures
Creature — BirdPower and toughness3/2
Card text
Flying
You may discard this card any time you could cast an instant.
At the beginning of your upkeep, sacrifice this creature unless you exile the top creature card of your graveyard.
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Price
0.31 $
9 printings
Daily estimate from Scryfall, not a shop quote.
Circling Vultures rulings
The "top" card of your graveyard is the card that was put there most recently.
Players may not rearrange the cards in their graveyards. This is a little-known rule because new cards that care about graveyard order haven't been printed in years.
If an effect or rule puts two or more cards into the same graveyard at the same time, the owner of those cards may arrange them in any order.
The last thing that happens to a resolving instant or sorcery spell is that it's put into its owner's graveyard. —Example: You cast Wrath of God. All creatures on the battlefield are destroyed. You arrange all the cards put into your graveyard this way in any order you want. The other players in the game do the same to the cards that are put into their graveyards. Then you put Wrath of God into your graveyard, on top of the other cards.
Say you're the owner of both a permanent and an Aura that's attached to it. If both the permanent and the Aura are destroyed at the same time (by Akroma's Vengeance, for example), you decide the order they're put into your graveyard. If just the enchanted permanent is destroyed, it's put into your graveyard first. Then, after state-based actions are checked, the Aura (which is no longer attached to anything) is put into your graveyard on top of it.
When the ability resolves, you choose whether to sacrifice the creature or perform the other action. If you can't perform the other action, then you must sacrifice the creature.
If the creature is no longer on the battlefield when the ability resolves, you may still perform the action if you want.
Circling Vultures's discard ability is a static ability, not an activated ability. Although it acts like an activated ability that says "Discard Circling Vultures: Nothing happens," it is not one and cards like Pithing Needle or Abeyance won't prevent you from being able to discard it.
Circling Vultures keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Circling Vultures format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Circling Vultures 9
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