Cyclops Superconductor
Creature — Cyclops WizardPower and toughness2/2
Card text
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, you get (three energy counters).
When this creature dies, you may pay . When you do, this creature deals damage equal to its power to any target.
Showing Modern Horizons 3#182
Price
0.18 $
Foil 0.26 $
8 printings
Daily estimate from Scryfall, not a shop quote.
Cyclops Superconductor rulings
You don't choose a target for Cyclops Superconductor's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay
this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
Use the power of Cyclops Superconductor as it last existed on the battlefield to determine the amount of damage Cyclops Superconductor deals due to its reflexive triggered ability.
Cyclops Superconductor keyword rules
Prowess Rule 702.108
Prowess is a triggered ability. “Prowess” means “Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.”
If a creature has multiple instances of prowess, each triggers separately.
Cyclops Superconductor format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Cyclops Superconductor 8
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