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Dead Man's Chest

one generic manaone black manaEnchantment — Aura

Card text

Enchant creature an opponent controls

When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

Showing Rivals of Ixalan#66

Price

0.31 $

Foil 1.12 $

22 printings · up to 0.65 $

Daily estimate from Scryfall, not a shop quote.

Dead Man's Chest rulings

  • If you gain control of the enchanted creature, Dead Man's Chest will be put into your graveyard.

  • If Dead Man's Chest and the enchanted creature are both put into graveyards at the same time, the last ability of Dead Man's Chest still triggers.

  • To determine how many cards to exile, use the enchanted creature's power as it last existed on the battlefield.

  • You are a creature's owner if the card representing it began the game in your deck, or if it's a token that entered the battlefield under your control. If Dead Man's Chest enchants a creature that you own but an opponent controls, you'll exile cards from your library.

  • The effect of Dead Man's Chest doesn't change when you can cast the exiled cards. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.

  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.

  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Dead Man's Chest's ability are exiled.

Dead Man's Chest keyword rules

Enchant Rule 702.5

Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.

For more information about Auras, see rule , “Enchantments.”

If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.

Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.

Dead Man's Chest format legality

Constructed

  • StandardNot legal
  • PioneerLegal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlNot legal
  • Competitive BrawlLegal

Other

  • TLRLegal

All printings of Dead Man's Chest 22

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Card data

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