Dead Man's Chest
Enchantment — Aura
Card text
Enchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Showing Rivals of Ixalan#66
Price
0.31 $
Foil 1.12 $
22 printings · up to 0.65 $
Daily estimate from Scryfall, not a shop quote.
Dead Man's Chest rulings
If you gain control of the enchanted creature, Dead Man's Chest will be put into your graveyard.
If Dead Man's Chest and the enchanted creature are both put into graveyards at the same time, the last ability of Dead Man's Chest still triggers.
To determine how many cards to exile, use the enchanted creature's power as it last existed on the battlefield.
You are a creature's owner if the card representing it began the game in your deck, or if it's a token that entered the battlefield under your control. If Dead Man's Chest enchants a creature that you own but an opponent controls, you'll exile cards from your library.
The effect of Dead Man's Chest doesn't change when you can cast the exiled cards. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.
Casting an exiled card causes it to leave exile. You can't cast it multiple times.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Dead Man's Chest's ability are exiled.
Dead Man's Chest keyword rules
Enchant Rule 702.5
Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
For more information about Auras, see rule , “Enchantments.”
If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.
Dead Man's Chest format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Dead Man's Chest 22
Cards similar to Dead Man's Chest
Festering WoundEnchantment — Aura
PhyresisEnchantment — Aura
InsubordinationEnchantment — Aura
EnfeeblementEnchantment — Aura
Infernal ScarringEnchantment — Aura
Spinal GraftEnchantment — Aura
Pretender's ClaimEnchantment — Aura
Animate DeadEnchantment — Aura
Clinging DarknessEnchantment — Aura
Spirit ShackleEnchantment — Aura
Show 20 more similar cards
Contaminated GroundEnchantment — Aura
Vengeful Strangler // Strangling GraspCreature — Human Rogue // Enchantment — Aura
Contaminated BondEnchantment — Aura
Cast into DarknessEnchantment — Aura
Oblivion CrownEnchantment — Aura
Ragged VeinsEnchantment — Aura
BlightEnchantment — Aura
Claim of ErebosEnchantment — Aura
Dance of the DeadEnchantment — Aura
Eternal ThirstEnchantment — Aura
Warp ArtifactEnchantment — Aura
Alien SymbiosisEnchantment — Aura
Ancestral VengeanceEnchantment — Aura
Necrogen CommunionEnchantment — Aura
Chime of NightEnchantment — Aura
MourningEnchantment — Aura
Cloak of ConfusionEnchantment — Aura
Liliana's TalentEnchantment — Aura
Pooling VenomEnchantment — Aura
Spiteful ShadowsEnchantment — Aura