Demon's Due (minigame)
Card
Card text
2 or more players | 1 pack per player | 10 min
OBJECTIVE: As a member of a New Capenna crime family, you make a name for yourself by showing off your ill-gotten profits. But keep in mind—the most valuable trinkets go directly into the mob boss's pockets.
GET READY: First, each player declares allegiance to a crime family. The families are: The Obscura, The Maestros, The Riveteers, The Cabaretti, and The Brokers. (You can pick the same family as another player.)
Each player opens a booster, sets aside all cards without Magic card backs, then shuffles the remaining cards to form their face-down deck.
LET'S PLAY:
Each round, players draw until they have four cards. Players then place two cards from their hand face down in front of them as profit. When finished, all players simultaneously reveal their profit cards and
OBJECTIVE: As a member of a New Capenna crime family, you make a name for yourself by showing off your ill-gotten profits. But keep in mind—the most valuable trinkets go directly into the mob boss's pockets.
GET READY: First, each player declares allegiance to a crime family. The families are: The Obscura, The Maestros, The Riveteers, The Cabaretti, and The Brokers. (You can pick the same family as another player.)
Each player opens a booster, sets aside all cards without Magic card backs, then shuffles the remaining cards to form their face-down deck.
LET'S PLAY:
Each round, players draw until they have four cards. Players then place two cards from their hand face down in front of them as profit. When finished, all players simultaneously reveal their profit cards and
Demon's Due (cont'd)
Card
Card text
add together the mana values of their own cards.
The player (or players) with the highest total mana value discards their profit cards. The boss requires payment! If any player's boss payment includes a land card, that player instead places the land in their bank to be counted later. Real estate is hot right now.
Each other player puts both their cards into their bank to be counted later. Crime pays in New Capenna.
TO WIN:
After five rounds, discard any remaining cards. Each player totals the mana values in their bank and earns that many points. Lands are worth 3 points. Players earn an additional 2 points for each card in their bank that has the watermark of their chosen crime family. The player with the most points wins! Ties are shared.
The player (or players) with the highest total mana value discards their profit cards. The boss requires payment! If any player's boss payment includes a land card, that player instead places the land in their bank to be counted later. Real estate is hot right now.
Each other player puts both their cards into their bank to be counted later. Crime pays in New Capenna.
TO WIN:
After five rounds, discard any remaining cards. Each player totals the mana values in their bank and earns that many points. Lands are worth 3 points. Players earn an additional 2 points for each card in their bank that has the watermark of their chosen crime family. The player with the most points wins! Ties are shared.
Card details
- Rarity
- common
- Mana value
- 0
- Printings
- 1
Demon's Due (minigame) // Demon's Due (cont'd) format legality
- standardnot legal
- futurenot legal
- historicnot legal
- timelessnot legal
- gladiatornot legal
- pioneernot legal
- modernnot legal
- legacynot legal
- paupernot legal
- vintagenot legal
- pennynot legal
- commandernot legal
- oathbreakernot legal
- standardbrawlnot legal
- brawlnot legal
- competitivebrawlnot legal
- alchemynot legal
- paupercommandernot legal
- duelnot legal
- oldschoolnot legal
- premodernnot legal
- predhnot legal
- tlrnot legal
All printings of Demon's Due (minigame) // Demon's Due (cont'd)
| Set | Number | Rarity | Artist | Price |
|---|---|---|---|---|
| Streets of New Capenna Minigames | 2 | common | — |
Printed in Streets of New Capenna Minigames
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