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Dragonsguard Elite

one generic manaone green manaCreature — Human DruidPower and toughness2/2

Card text

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature.

four generic manaone green manaone green mana: Double the number of +1/+1 counters on this creature.

"The Founder Dragons brought the Blood Age to an end. It is an honor to serve them."

Showing Strixhaven: School of Mages#127

Price

0.24 $

Foil 0.21 $

32 printings · up to 0.33 $

Daily estimate from Scryfall, not a shop quote.

Dragonsguard Elite rulings

  • To double the number of +1/+1 counters on a permanent, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.

  • Each magecraft ability has a different effect, although they all have the same trigger condition, whenever you cast or copy an instant or sorcery spell.

  • For example, if you control Archmage Emeritus and cast an instant or sorcery spell, Archmage Emeritus’s magecraft ability will trigger and you will draw a card.

  • If an effect creates a copy of an instant or sorcery spell, this will also cause the magecraft ability to trigger.

  • If an effect creates multiple copies of an instant or sorcery spell, magecraft abilities trigger once for each copy created by the effect.

  • Some effects instruct you to copy an instant or sorcery card in a zone other than the stack. These copies do not cause magecraft abilities to trigger. However, most effects that do this also allow you to cast the copy, and casting the copy will cause magecraft abilities to trigger.

Dragonsguard Elite keyword rules

Double Rule 701.9

Doubling a creature’s power and/or toughness creates a continuous effect. This effect modifies that creature’s power and/or toughness but doesn’t set those characteristics to a specific value. See rule .

To double a creature’s power, that creature gets +X/+0, where X is that creature’s power as the spell or ability that doubles its power resolves. Similarly, an effect that doubles a creature’s toughness gives it +0/+X, where X is that creature’s toughness. Doubling a creature’s power and toughness gives it +X/+Y, where X is its power and Y is its toughness.

If a creature’s power is less than 0 when it’s doubled, doubling that creature’s power instead means that the creature gets -X/-0, where X is the difference between 0 and its power. Similarly, if its toughness is less than 0 when doubled, it gets -0/-X. If one characteristic’s value is negative but the other isn’t when both are doubled, it gets -X/+Y or +X/-Y, as appropriate.

To double a player’s life total, the player gains or loses an amount of life such that their new life total is twice its current value.

To double the number of a kind of counters on a player or permanent, give that player or permanent as many of those counters as that player or permanent already has.

To double the amount of a type of mana in a player’s mana pool, that player adds an amount of mana of that type equal to the amount they already have.

To double an amount of damage a source would deal, that source instead deals twice that much damage. This is a replacement effect.

Dragonsguard Elite format legality

Constructed

  • StandardNot legal
  • PioneerLegal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlNot legal
  • Competitive BrawlLegal

Other

  • TLRLegal

All printings of Dragonsguard Elite 32

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Card data

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