Dwalin, Weaponmaster
Legendary Creature — Dwarf WarriorPower and toughness2/1
Card text
First strike
Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
The Company had lost a great deal, but they had killed the Great Goblin and many others besides. All in all, they had the best of it.
Showing The Hobbit#154
Price
0.38 $
Foil 0.53 $
10 printings · up to 1.08 $
Daily estimate from Scryfall, not a shop quote.
Dwalin, Weaponmaster rulings
A creature equipped by an Equipment with hone counters on it gets +1/+0 for each hone counter on that Equipment. This effect is from the counter itself rather than an ability on the Equipment, so even if the Equipment loses some of its abilities, each hone counter will still grant +1/+0 to the creature.
The power boost applies only while the Equipment with hone counters is attached to a creature. If an Equipment with hone counters on it becomes unattached from a creature, leaves the battlefield, or has its hone counters removed, the power of the creature changes immediately.
Hone counters can be put on any Equipment and each one will grant +1/+0 to that Equipment's equipped creature, even if the Equipment the hone counters are on doesn't reference hone counters or have an ability that puts them on itself.
Dwalin, Weaponmaster keyword rules
First strike Rule 702.7
First strike is a static ability that modifies the rules for the combat damage step. (See rule , “Combat Damage Step.”)
If at least one attacking or blocking creature has first strike or double strike (see rule ) as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step.
Giving first strike to a creature without it after combat damage has already been dealt in the first combat damage step won’t preclude that creature from assigning combat damage in the second combat damage step. Removing first strike from a creature after it has already dealt combat damage in the first combat damage step won’t allow it to also assign combat damage in the second combat damage step (unless the creature has double strike).
Multiple instances of first strike on the same creature are redundant.
Dwalin, Weaponmaster format legality
Constructed
- StandardLegal
- PioneerLegal
- ModernLegal
- Future StandardLegal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlLegal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Dwalin, Weaponmaster 10
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