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Eldritch Immunity

one colorless manaKindred Instant — Eldrazi

Card text

Target creature you control gains protection from each color until end of turn.

Overload four generic manaone colorless mana (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

The hail of arrows flew straight and true. But as the arrows got close, they simply ceased to be.

Showing Modern Horizons 3 Commander#33

Price

8.82 $

5 printings

Daily estimate from Scryfall, not a shop quote.

Eldritch Immunity rulings

  • If you don't pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.

  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.

  • Overload doesn't change when you can cast the spell.

  • Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.

  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.

  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

  • Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.

  • While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.

Eldritch Immunity keyword rules

Overload Rule 702.96

Overload is a keyword that represents two static abilities that function while the spell with overload is on the stack. Overload [cost] means “You may choose to pay [cost] rather than pay this spell’s mana cost” and “If you chose to pay this spell’s overload cost, change its text by replacing all instances of the word ‘target’ with the word ‘each.’” Casting a spell using its overload ability follows the rules for paying alternative costs in rules and –h.

If a player chooses to pay the overload cost of a spell, that spell won’t require any targets. It may affect objects that couldn’t be chosen as legal targets if the spell were cast without its overload cost being paid.

Overload’s second ability creates a text-changing effect. See rule , “Text-Changing Effects.”

Eldritch Immunity format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRLegal

All printings of Eldritch Immunity 5

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Card data

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