Electropotence
Enchantment
Card text
Whenever a creature you control enters, you may pay . If you do, that creature deals damage equal to its power to any target.
Where life and force collide.
Showing Zendikar#122
Price
0.40 $
Foil 0.65 $
9 printings
Daily estimate from Scryfall, not a shop quote.
Electropotence rulings
You target a permanent or player when the ability triggers. You decide whether or not to pay
as the ability resolves.
Once you decide to pay
, it's too late for anyone to respond (such as by activating a regeneration ability the targeted creature has).
If you pay
, the creature that entered deals damage equal to its current power to the targeted permanent or player. If it's no longer on the battlefield, its last known existence on the battlefield is checked to determine its power.
Electropotence is the source of the ability, but the creature is the source of the damage. The ability couldn't target a creature with protection from red, for example. It could target a creature with protection from creatures, but all the damage would be prevented. Since damage is dealt by the creature, lifelink, deathtouch, and wither are taken into account, even if the creature has left the battlefield by the time it deals damage.
Electropotence format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Electropotence 9
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