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Elemental Resonance

two generic manaone green manaone green manaEnchantment — Aura

Card text

Enchant permanent

At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

Showing Dissension#83

Price

2.67 $

Foil 11.70 $

9 printings

Daily estimate from Scryfall, not a shop quote.

Elemental Resonance rulings

  • You get the mana whether you want it or not. If you don't spend it, it will disappear at the end of the current step (or phase).

  • If the enchanted permanent's mana cost is two generic manaone white manaone blue mana, this Aura's controller adds one colorless manaone colorless manaone white manaone blue mana. If its mana cost is X generic manaone green mana, this Aura's controller adds one green mana. If its mana cost is one white or blue manaone white or blue mana, this Aura's controller chooses whether to add one white manaone white mana, one white manaone blue mana, or one blue manaone blue mana. The choice may be different each time the ability resolves.

  • This ability isn't a mana ability. It uses the stack.

  • Only the first main phase in a turn is the "precombat main phase," even if additional main phases are generated by some effect.

Elemental Resonance keyword rules

Enchant Rule 702.5

Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.

For more information about Auras, see rule , “Enchantments.”

If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.

Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.

Elemental Resonance format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHLegal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRNot legal

All printings of Elemental Resonance 9

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Card data

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