Eumidian Wastewaker
Creature — Insect ClericPower and toughness4/4
Card text
Whenever this creature attacks, you and defending player each discard a card or sacrifice a permanent. You draw a card for each land card put into a graveyard this way.
Encore (
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Showing Edge of Eternities Commander#8
Price
0.22 $
10 printings · up to 0.25 $
Daily estimate from Scryfall, not a shop quote.
Eumidian Wastewaker rulings
If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don’t have to pay that cost unless you want to attack that player.
Opponents who have left the game aren’t counted when determining how many tokens to create.
Each token must attack the appropriate player if able.
If one of the tokens somehow is under another player’s control as the delayed triggered ability resolves, you can’t sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
When Eumidian Wastewaker’s first ability resolves, you choose to discard a card or sacrifice a permanent, and then defending player chooses to discard a card or sacrifice a permanent. If one of those players can’t discard a card (such as by having no cards in hand), that player must sacrifice a permanent.
You’ll draw cards equal to the number of land cards put into graveyards from the discards and sacrifices. Only count the cards that are land cards in the graveyard. If a player sacrifices a land token, you won’t draw a card for it. Similarly, if a player sacrifices Ashaya, Soul of the Wild (which has an ability that makes it a land on the battlefield), it is a creature card in the graveyard, not a land card, so you won’t draw a card for it.
Encore is an activated ability that functions from the graveyard. “Encore [cost]” means “[Cost], Exile this card from your graveyard: For each opponent, create a token that’s a copy of this card that attacks that opponent this turn if able. The tokens gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.”
Exiling the card with encore is a cost to activate the encore ability. Once you announce that you’re activating it, no player may take actions until you’ve finished. They can’t try to remove the card from your graveyard to stop you from paying the cost.
The tokens copy only what’s on the original card. Effects that modified that creature when it was previously on the battlefield won’t be copied.
If one of the tokens can’t attack for any reason (such as being tapped), then it doesn’t attack. If there’s a cost associated with having it attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.
Eumidian Wastewaker keyword rules
Encore Rule 702.141
Encore is an activated ability that functions while the card with encore is in a graveyard. “Encore [cost]” means “[Cost], Exile this card from your graveyard: For each opponent, create a token that’s a copy of this card that attacks that opponent this turn if able. The tokens gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.”
Eumidian Wastewaker format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Eumidian Wastewaker 10
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