Expedition Diviner
Creature — Merfolk WizardPower and toughness3/2
Card text
Flying
As long as you control another Wizard, this creature has "When this creature dies, draw a card."
Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.
Showing Zendikar Rising#57
Price
0.05 $
Foil 0.09 $
17 printings · up to 0.22 $
Daily estimate from Scryfall, not a shop quote.
Expedition Diviner keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Expedition Diviner format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Expedition Diviner 17
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