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Fire Nation Palace

Land

Card text

This land enters tapped unless you control a basic land.

tap this permanent: Add one red mana.

one generic manaone red mana, tap this permanent: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add one red manaone red manaone red manaone red mana. This mana lasts until end of combat.)

Showing Avatar: The Last Airbender#268

Price

1.28 $

Foil 2.70 $

8 printings · up to 4.30 $

Daily estimate from Scryfall, not a shop quote.

Fire Nation Palace rulings

  • Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.

  • Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.

  • "Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N one red mana. Until end of combat, you don't lose this mana as steps end."

  • If one of these lands enters at the same time as any number of basic lands, those other lands are not counted when determining if this land enters tapped or untapped.

  • Firebending abilities aren't mana abilities. They use the stack and can be responded to.

  • Any other mana you add during combat will still be lost as normal when moving between steps of combat.

Fire Nation Palace format legality

Constructed

  • StandardLegal
  • PioneerLegal
  • ModernLegal
  • Future StandardLegal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyLegal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlLegal
  • Competitive BrawlLegal

Other

  • TLRLegal

All printings of Fire Nation Palace 8

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Card data

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