Flame Channeler // Embodiment of Flame
Flame Channeler
Creature — Human WizardPower and toughness2/2
Card text
When a spell you control deals damage, transform this creature.
At the edge of night, on the cusp of winter, the allure of fire grows ever stronger.
Embodiment of Flame
Creature — Elemental WizardPower and toughness3/3
Card text
Whenever a spell you control deals damage, put a flame counter on this creature.
, Remove a flame counter from this creature: Exile the top card of your library. You may play that card this turn.
Never again would she fear the dusk.
Showing Innistrad: Midnight Hunt#141
Price
0.22 $
Foil 0.28 $
12 printings · up to 0.37 $
Daily estimate from Scryfall, not a shop quote.
Flame Channeler // Embodiment of Flame rulings
Some spells cause other objects to deal damage, such as spells that have two creatures fight. In those cases, it's those other objects that are dealing damage, not the spell itself, and this will not cause Flame Channeler's abilities to trigger.
"A spell you control" means a spell on the stack. Usually, spells on the stack can deal damage only as part of their own resolution.
A spell that becomes a permanent and then deals damage, such as one that has a triggered ability when it enters the battlefield, will not cause Flame Channeler's abilities to trigger.
Flame Channeler // Embodiment of Flame keyword rules
Transform Rule 701.28
To transform a permanent, turn it over so that its other face is up. Only transforming tokens and permanents represented by transforming double-faced cards can transform. (See rule , “Double-Faced Cards.”)
Although transforming a permanent uses the same physical action as turning a permanent face up or face down, they are different game actions. Abilities that trigger when a permanent is turned face down won’t trigger when that permanent transforms, and so on.
If a spell or ability instructs a player to transform a permanent that isn’t represented by a transforming token or a transforming double-faced card, nothing happens.
If a spell or ability instructs a player to transform a permanent, and the face that permanent would transform into is represented by an instant or sorcery card face, or is a transforming token that was created with an instant or sorcery face, nothing happens.
Some triggered abilities trigger when an object “transforms into” an object with a specified characteristic. Such an ability triggers if the object either transforms or converts (see rule ) and has the specified characteristic immediately after it does so.
If an activated or triggered ability of a permanent that isn’t a delayed triggered ability of that permanent tries to transform it, the permanent does so only if it hasn’t transformed or converted since the ability was put onto the stack. If a delayed triggered ability of a permanent tries to transform that permanent, the permanent does so only if it hasn’t transformed or converted since that delayed triggered ability was created. In both cases, if the permanent has already transformed or converted, an instruction to do either is ignored.
Some spells and abilities refer to a “transformed permanent.” This phrase refers to a permanent on the battlefield with its back face up that’s also a transforming double-faced card or a transforming token. A permanent with its front face up is never considered a transformed permanent, even if it had its back face up previously.
Flame Channeler // Embodiment of Flame format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Flame Channeler // Embodiment of Flame 12
Cards similar to Flame Channeler // Embodiment of Flame
Voltaic Visionary // Volt-Charged BerserkerCreature — Human Wizard // Creature — Human Berserker
Magmatic ChannelerCreature — Human Wizard
Matoc, LavamancerLegendary Creature — Human Barbarian Wizard
Party ThrasherCreature — Lizard Wizard
The Legend of Roku // Avatar RokuEnchantment — Saga // Legendary Creature — Avatar
Rotisserie ElementalCreature — Elemental
Tectonic GiantCreature — Elemental Giant
Kulrath ZealotCreature — Elemental Warrior
Inti, Seneschal of the SunLegendary Creature — Human Knight
Abbot of Keral KeepCreature — Human Monk
Show 20 more similar cards
Stick, Fearless MentorLegendary Creature — Human Monk Hero
Chase Stein, RunawayLegendary Creature — Human Hero
Vance's Blasting Cannons // Spitfire BastionLegendary Enchantment // Legendary Land
Invasion of Kaldheim // Pyre of the World TreeBattle — Siege // Enchantment
Goblin SavantArtifact Creature — Goblin Wizard
Harnesser of StormsCreature — Otter Wizard
Goblin ResearcherCreature — Goblin Wizard
Alania's PathmakerCreature — Otter Wizard
Invasion of Karsus // Refraction ElementalBattle — Siege // Creature — Elemental
Hinterland Hermit // Hinterland ScourgeCreature — Human Werewolf // Creature — Werewolf
Village Ironsmith // IronfangCreature — Human Werewolf // Creature — Werewolf
Rahilda, Wanted Cutthroat // Rahilda, Feral OutlawLegendary Creature — Human Werewolf // Legendary Creature — Werewolf
Kessig Forgemaster // Flameheart WerewolfCreature — Human Shaman Werewolf // Creature — Werewolf
Flamekin HeraldCreature — Elemental Wizard
Harmonic ProdigyCreature — Human Wizard
Skirk AlarmistCreature — Human Wizard
Burning ProphetCreature — Human Wizard
Keeper of the FlameCreature — Human Wizard
Drannith StingerCreature — Human Wizard
Stingcaster MageCreature — Human Wizard