Flamehold Grappler
Creature — Human MonkPower and toughness3/3
Card text
First strike
When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
"A flurry of fists doesn't impress you? Perhaps if they're on fire?"
Showing Tarkir: Dragonstorm#185
Price
0.20 $
Foil 0.31 $
14 printings · up to 0.29 $
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Flamehold Grappler rulings
After Flamehold Grappler’s last ability resolves, the next spell you cast that turn will be copied whether or not it has targets.
The copy created by Flamehold Grappler’s last ability resolves before the spell it’s copying. It resolves even if the original spell is countered before the copy is created.
If the spell has any targets, the copy will have the same targets unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode or modes. You can’t choose different ones.
If the copied spell divides damage or distributes counters among a number of targets, the division and number of targets can’t be changed. If you choose new targets, you must choose the same number of targets.
If the spell that’s copied has an X whose value was determined as it was cast, the copy will have the same value of X.
You can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.
A resolving copy of a permanent spell becomes a token. That token isn’t “created” and won’t interact with abilities that care about tokens being created.
Flamehold Grappler keyword rules
First strike Rule 702.7
First strike is a static ability that modifies the rules for the combat damage step. (See rule , “Combat Damage Step.”)
If at least one attacking or blocking creature has first strike or double strike (see rule ) as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step.
Giving first strike to a creature without it after combat damage has already been dealt in the first combat damage step won’t preclude that creature from assigning combat damage in the second combat damage step. Removing first strike from a creature after it has already dealt combat damage in the first combat damage step won’t allow it to also assign combat damage in the second combat damage step (unless the creature has double strike).
Multiple instances of first strike on the same creature are redundant.
Flamehold Grappler format legality
Constructed
- StandardLegal
- PioneerLegal
- ModernLegal
- Future StandardLegal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyLegal
- GladiatorLegal
- BrawlLegal
- Standard BrawlLegal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Flamehold Grappler 14
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