Foundry Assembler
Artifact Creature — Assembly-WorkerPower and toughness3/3
Card text
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
"They never tire, they never complain, and they never ask questions. Build more." —Ivash, Consulate inventor
Showing Aether Revolt#151
Price
0.13 $
Foil 0.35 $
11 printings
Daily estimate from Scryfall, not a shop quote.
Foundry Assembler rulings
Improvise doesn't change a spell's mana cost or mana value.
When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.
Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.
Improvise can't pay for
,
,
,
,
, or
mana symbols in a spell's total cost.
Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays
."
If an artifact you control has a mana ability with
in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.
Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.
Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.
Foundry Assembler keyword rules
Improvise Rule 702.126
Improvise is a static ability that functions while the spell with improvise is on the stack. “Improvise” means “For each generic mana in this spell’s total cost, you may tap an untapped artifact you control rather than pay that mana.”
The improvise ability isn’t an additional or alternative cost and applies only after the total cost of the spell with improvise is determined.
Multiple instances of improvise on the same spell are redundant.
Foundry Assembler format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Foundry Assembler 11
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