Fulgent Distraction
Instant
Card text
Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
"Channeling the white-hot power of all five suns creates a pretty good diversion." —Yavash of the Accorders
Showing Scars of Mirrodin#7
Price
0.12 $
Foil 0.70 $
10 printings
Daily estimate from Scryfall, not a shop quote.
Fulgent Distraction rulings
You must target two creatures as you cast Fulgent Distraction. If you can’t (because there’s just one creature on the battlefield, perhaps), you can’t cast the spell.
Fulgent Distraction can target tapped and/or unequipped creatures.
If one of the targeted creatures is an illegal target by the time Fulgent Distraction resolves, that creature won’t become tapped and no Equipment will be unattached from it. The other creature will still be affected. If both of the targeted creatures are illegal targets by the time Fulgent Distraction resolves, the spell doesn’t resolve.
Fulgent Distraction format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Fulgent Distraction 10
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