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Goblin Girder Gang

three generic manaone red manaCreature — Goblin EmployeePower and toughness0/4

Card text

Reach

Whenever you roll a die, if the result isn't stored on this creature, you may store that result on it. When you do, this creature deals 1 damage to any target without a hat.

This creature gets +1/+0 for each result stored on it.

Showing Unfinity#111

Price

0.05 $

Foil 0.20 $

2 printings

Daily estimate from Scryfall, not a shop quote.

Goblin Girder Gang rulings

  • Goblin Girder Gang has received a minor update to its triggered ability. Specifically, the ability will check both as it triggers and as it tries to resolve to see if the result is stored on Goblin Girder Gang. For example, if 3 is not stored on Goblin Girder Gang and you roll two 3s, the ability will trigger twice. If you store the first 3 on it, the second ability won't resolve as it will see that 3 is now stored on Goblin Girder Gang.

  • To store a result means to lock the result and save it on Goblin Girder Gang. Once a certain result is stored on Goblin Girder Gang, it remains stored until Goblin Girder Gang leaves the battlefield.

  • You can store any result of a die roll on Triple G, including numbers lower than 1, numbers higher than 6, and even numbers higher than 20. You can even store non-numbers such as blank faces or CHAOS by rolling the planar die.

  • A target is "without a hat" if they don't meet the criteria for "having a hat." (You probably don't need to look that up. It means what you think it means.)

  • A hat is a garment worn on the head that's not part of another garment. Hoodies, for example, are not hats. Items that cover only the face and not the top of the head, such as a face mask, are also not hats. Hats are purposely decorative. Simply balancing a thing on your head doesn't make that thing a hat.

  • Key in this set—space helmets are not hats, although some creatures with space helmets also are wearing hats underneath those helmets.

  • Wigs and headbands count as hats. There are wig and headband stickers.

  • The above information pertaining to hats for creatures also pertains to actual hats for players.

  • A creature "has a hat" if the creature depicted in the art is in possession of a hat. That creature doesn't need to be wearing the hat. A background character such as a scale bird having a hat won't count.

  • You "have a hat" if you have a hat with you, not if you own one somewhere. You don't have to be wearing the hat. But if you have a hat with you, why wouldn't you be wearing it? Does it not fit? Is it for a sports team that's bad? Did you just get your hair done? We're just curious. You don't have to explain.

  • You're "wearing a hat" if you're wearing a hat.

  • No player can remove another player's hat. That's unsporting conduct.

Goblin Girder Gang keyword rules

Reach Rule 702.17

Reach is a static ability.

A creature with flying can’t be blocked except by creatures with flying and/or reach. (See rule , “Declare Blockers Step,” and rule , “Flying.”)

Multiple instances of reach on the same creature are redundant.

Goblin Girder Gang format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • Future StandardNot legal

Eternal

  • LegacyNot legal
  • VintageNot legal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderNot legal
  • OathbreakerNot legal
  • Pauper CommanderNot legal
  • Duel CommanderNot legal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRNot legal

All printings of Goblin Girder Gang 2

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Card data

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