Gríma Wormtongue
Legendary Creature — Human AdvisorPower and toughness1/4
Card text
Your opponents can't gain life.
, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2.
"Do not weary yourself, or tax too heavily your strength. Let others deal with these irksome guests."
Showing The Lord of the Rings: Tales of Middle-earth#88
Price
0.26 $
Foil 0.40 $
10 printings · up to 7.41 $
Daily estimate from Scryfall, not a shop quote.
Gríma Wormtongue rulings
Spells and abilities that cause opponents to gain life still resolve while Gríma Wormtongue is on the battlefield. No opponent will gain life, but any other effects of that spell or ability will still happen.
If an effect says to set an opponent's life total to a number that's higher than the opponent's current life total while Gríma Wormtongue is on the battlefield, the player's life total doesn't change.
Gríma Wormtongue's activated ability checks whether the sacrificed creature was legendary as it last existed on the battlefield. It doesn't matter whether or not it's legendary in the graveyard.
Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.
Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
Gríma Wormtongue keyword rules
Amass Rule 701.44
To amass [subtype] N means “If you don’t control an Army creature, create a 0/0 black [subtype] Army creature token. Choose an Army creature you control. Put N +1/+1 counters on that creature. If it isn’t a [subtype], it becomes a [subtype] in addition to its other types.”
A player “amassed” after the process described in rule is complete, even if some or all of those actions were impossible.
The phrases “the Army you amassed” and “the amassed Army” refer to the creature you chose, whether or not it received counters.
Some older cards were printed with amass N without including a subtype. Those cards have received errata in the Oracle card reference so that they read “amass Zombies N.”
Gríma Wormtongue format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Gríma Wormtongue 10
Cards similar to Gríma Wormtongue
Garrulous SycophantCreature — Human Advisor
Dreadhorde InvasionEnchantment
Mordor MusterSorcery
Scheming AspirantCreature — Phyrexian Advisor
The Master of Lake-townLegendary Creature — Human Advisor
Xun Yu, Wei AdvisorLegendary Creature — Human Advisor
Gothmog, Morgul LieutenantLegendary Creature — Human Soldier
Easterling VanguardCreature — Human Warrior
Azog, Moria's RuinLegendary Creature — Goblin Soldier
Rhovanion RampagerCreature — Wolf
Show 20 more similar cards
Dunland CrebainCreature — Bird Horror
Vizier of the ScorpionCreature — Zombie Wizard
Nikara, Lair ScavengerLegendary Creature — Human Cleric
Merciless HarlequinCreature — Human Assassin
Skirsdag SupplicantCreature — Human Cleric
Kaervek, the PunisherLegendary Creature — Human Warlock
Forerunner of the CoalitionCreature — Human Pirate
Tempting WitchCreature — Human Warlock
Cabal ArchonCreature — Human Cleric
Fang, Fearless l'CieLegendary Creature — Human Warrior
Jerren, Corrupted Bishop // Ormendahl, the CorrupterLegendary Creature — Human Cleric // Legendary Creature — Demon
Audacious ThiefCreature — Human Rogue
Battlefield ButcherCreature — Human Soldier
Yathan TombguardCreature — Human Warrior
Sweettooth WitchCreature — Human Warlock
Graveyard Trespasser // Graveyard GluttonCreature — Human Werewolf // Creature — Werewolf
Mastermind PlumLegendary Creature — Human Wizard
Dai Li CensorCreature — Human Soldier Advisor
Corrupt Court OfficialCreature — Human Advisor
Cunning AdvisorCreature — Human Advisor