Grunn, the Lonely King
Legendary Creature — Ape WarriorPower and toughness5/5
Card text
Kicker (You may pay an additional
as you cast this spell.)
If Grunn was kicked, it enters with five +1/+1 counters on it.
Whenever Grunn attacks alone, double its power and toughness until end of turn.
Showing Dominaria#165
Price
0.20 $
Foil 2.80 $
12 printings
Daily estimate from Scryfall, not a shop quote.
Grunn, the Lonely King rulings
To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
If a spell's kicker cost was paid, the spell is "kicked."
The kicker ability doesn't let you pay a kicker cost more than once.
If a creature's power is less than 0 when it's doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given Grunn -7/-0 so that it's a -2/5 creature, doubling its power and toughness gives it -2/+5, and it's a -4/10 until end of turn.
A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Grunn's last ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat.
If an effect instructs you to "double" a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for its toughness.
Grunn, the Lonely King keyword rules
Double Rule 701.9
Doubling a creature’s power and/or toughness creates a continuous effect. This effect modifies that creature’s power and/or toughness but doesn’t set those characteristics to a specific value. See rule .
To double a creature’s power, that creature gets +X/+0, where X is that creature’s power as the spell or ability that doubles its power resolves. Similarly, an effect that doubles a creature’s toughness gives it +0/+X, where X is that creature’s toughness. Doubling a creature’s power and toughness gives it +X/+Y, where X is its power and Y is its toughness.
If a creature’s power is less than 0 when it’s doubled, doubling that creature’s power instead means that the creature gets -X/-0, where X is the difference between 0 and its power. Similarly, if its toughness is less than 0 when doubled, it gets -0/-X. If one characteristic’s value is negative but the other isn’t when both are doubled, it gets -X/+Y or +X/-Y, as appropriate.
To double a player’s life total, the player gains or loses an amount of life such that their new life total is twice its current value.
To double the number of a kind of counters on a player or permanent, give that player or permanent as many of those counters as that player or permanent already has.
To double the amount of a type of mana in a player’s mana pool, that player adds an amount of mana of that type equal to the amount they already have.
To double an amount of damage a source would deal, that source instead deals twice that much damage. This is a replacement effect.
Kicker Rule 702.33
Kicker is a static ability that functions while the spell with kicker is on the stack. “Kicker [cost]” means “You may pay an additional [cost] as you cast this spell.” Paying a spell’s kicker cost(s) follows the rules for paying additional costs in rules and –h.
The phrase “Kicker [cost 1] and/or [cost 2]” means the same thing as “Kicker [cost 1], kicker [cost 2].”
Multikicker is a variant of the kicker ability. “Multikicker [cost]” means “You may pay an additional [cost] any number of times as you cast this spell.” A multikicker cost is a kicker cost.
If a spell’s controller declares the intention to pay any of that spell’s kicker costs, that spell has been “kicked.” If a spell has two kicker costs or has multikicker, it may be kicked multiple times. See rule .
Objects with kicker or multikicker have additional abilities that specify what happens if they were kicked. These abilities are linked to the kicker or multikicker abilities printed on that object: they can refer only to those specific kicker or multikicker abilities. See rule , “Linked Abilities.”
Objects with more than one kicker cost may also have abilities that each correspond to a specific kicker cost. Those abilities contain the phrases “if it was kicked with its [A] kicker” and “if it was kicked with its [B] kicker,” where A and B are the first and second kicker costs listed on the card, respectively. Each of those abilities is linked to the appropriate kicker ability.
If part of a spell’s ability has its effect only if that spell was kicked, and that part of the ability includes any targets, the spell’s controller chooses those targets only if that spell was kicked. Otherwise, the spell is cast as if it did not have those targets. See rule .
Sticker kicker is a keyword ability that represents a kicker ability and an ability that imposes an additional cost if the spell is kicked. “Sticker kicker [cost]” means “Kicker [cost]” and “As an additional cost to cast this spell, if it’s kicked, you get a ticket counter and you may put a sticker on this spell.”
Grunn, the Lonely King format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Grunn, the Lonely King 12
Cards similar to Grunn, the Lonely King
Verdeloth the AncientLegendary Creature — Treefolk
The Five DoctorsSorcery
Thicket ElementalCreature — Elemental
Cragplate BalothCreature — Beast
Mold ShamblerCreature — Fungus Beast
Pouncing WurmCreature — Wurm
Baloth GorgerCreature — Beast
Kavu PrimarchCreature — Kavu
Sowing MycospawnCreature — Eldrazi Fungus
Territorial AllosaurusCreature — Dinosaur
Show 20 more similar cards
Murasa SproutlingCreature — Plant Elemental
Krosan DruidCreature — Centaur Druid
Taunting ArbormageCreature — Elf Wizard
Oran-Rief RecluseCreature — Spider
Pincer SpiderCreature — Spider
Citanul WoodreadersCreature — Human Druid
Ravaging RiftwurmCreature — Wurm
Untamed KavuCreature — Kavu
Kavu TitanCreature — Kavu
Tajuru ParagonCreature — Elf
Gnarlid ColonyCreature — Beast
Llanowar EliteCreature — Elf
Simian BrawlerCreature — Ape Warrior
Gorilla WarriorCreature — Ape Warrior
Ancient SilverbackCreature — Ape
Hooting MandrillsCreature — Ape
Flopsie, Bumi's BuddyLegendary Creature — Ape Goat
Kogla, the Titan ApeLegendary Creature — Ape
GigantiformEnchantment — Aura
Hunting WildsSorcery