Gustha Ebbasdotter
Legendary Creature — Human WizardPower and toughness3/3
Card text
Protection from red
Whenever you cast your first spell during each opponent's turn, draw three cards, then put two cards from your hand on top of your library in any order.
"Turn your studies into uncompromising power. Only then will you be a royal mage."
Showing Mystery Booster Commander Edition#10
Price
No price yet for this printing.
1 printing
Daily estimate from Scryfall, not a shop quote.
Gustha Ebbasdotter keyword rules
Protection Rule 702.16
Protection is a static ability, written “Protection from [quality].” This quality is usually a color (as in “protection from black”) but can be any characteristic value or information. If the quality happens to be a card name, it is treated as such only if the protection ability specifies that the quality is a name. If the quality is a card type, subtype, or supertype, the ability applies to sources that are permanents with that card type, subtype, or supertype and to any sources not on the battlefield that are of that card type, subtype, or supertype. This is an exception to rule .
A permanent or player with protection can’t be targeted by spells with the stated quality and can’t be targeted by abilities from a source with the stated quality.
A permanent or player with protection can’t be enchanted by Auras that have the stated quality. Such Auras attached to the permanent or player with protection will be put into their owners’ graveyards as a state-based action. (See rule , “State-Based Actions.”)
A permanent with protection can’t be equipped by Equipment that have the stated quality or fortified by Fortifications that have the stated quality. Such Equipment or Fortifications become unattached from that permanent as a state-based action, but remain on the battlefield. (See rule , “State-Based Actions.”)
Any damage that would be dealt by sources that have the stated quality to a permanent or player with protection is prevented.
Attacking creatures with protection can’t be blocked by creatures that have the stated quality.
“Protection from [quality A] and from [quality B]” is shorthand for “protection from [quality A]” and “protection from [quality B]”; it behaves as two separate protection abilities.
“Protection from each [characteristic]” is shorthand for “protection from [quality A],” “protection from [quality B],” and so on for each possible quality the listed characteristic could have; it behaves as multiple separate protection abilities.
“Protection from each [set of characteristics, qualities, or players]” is shorthand for “protection from [A],” “protection from [B],” and so on for each characteristic, quality, or player in the set. It behaves as multiple separate protection abilities.
“Protection from everything” is a variant of the protection ability. A permanent or player with protection from everything has protection from each object regardless of that object’s characteristic values. Such a permanent or player can’t be targeted by spells or abilities and can’t be enchanted by Auras. Such a permanent can’t be equipped by Equipment, fortified by Fortifications, or blocked by creatures. All damage that would be dealt to such a permanent or player is prevented.
“Protection from [a player]” is a variant of the protection ability. A permanent or player with protection from a specific player has protection from each object that player controls and protection from each object that player owns not controlled by another player, regardless of that object’s characteristic values. Such a permanent or player can’t be targeted by spells or abilities the specified player controls and can’t be enchanted by Auras that player controls. Such a permanent can’t be equipped by Equipment that player controls, fortified by Fortifications that player controls, or blocked by creatures that player controls. All damage that would be dealt to such a permanent or player by sources controlled by the specified player or owned by that player but not controlled by another player is prevented.
Multiple instances of protection from the same quality on the same permanent or player are redundant.
Some Auras both give the enchanted creature protection from a quality and say “this effect doesn’t remove” either that specific Aura or all Auras. This means that the specified Auras aren’t put into their owners’ graveyards as a state-based action. If the creature has other instances of protection from the same quality, those instances affect Auras as normal.
One Aura (Benevolent Blessing) gives the enchanted creature protection from a quality and says the effect doesn’t remove certain permanents that are “already attached to” that creature. This means that, when the protection effect starts to apply, any objects with the stated quality that are already attached to that creature (including the Aura giving that creature protection) will not be put into their owners’ graveyards as a state-based action. Other permanents with the stated quality can’t become attached to the creature. If the creature has other instances of protection from the same quality, those instances affect attached permanents as normal.
Gustha Ebbasdotter format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyNot legal
- VintageNot legal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderNot legal
- OathbreakerNot legal
- Pauper CommanderNot legal
- Duel CommanderNot legal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Gustha Ebbasdotter 1
Cards similar to Gustha Ebbasdotter
Riptide BiologistCreature — Human Wizard
Emeritus of Ideation // Ancestral Recall//
Creature — Human Wizard // Instant
Azami, Lady of ScrollsLegendary Creature — Human Wizard
Sphinx's DiscipleCreature — Human Wizard
Pondering MageCreature — Human Wizard
Talas ResearcherCreature — Human Pirate Wizard
Magus of the JarCreature — Human Wizard
The Commander RecommenderLegendary Creature — Human Wizard
Gale, Temporal ConduitLegendary Creature — Human Wizard
Master of WavesCreature — Merfolk Wizard
Show 20 more similar cards
Archmage of RunesCreature — Giant Wizard
Gandalf, Wandering WizardLegendary Creature — Avatar Wizard
Sea Gate LoremasterCreature — Merfolk Wizard Ally
Research ThiefArtifact Creature — Moonfolk Wizard
Sage of the FallsCreature — Merfolk Wizard
Benthic CriminologistsCreature — Merfolk Wizard
Academy JourneymageCreature — Human Wizard
Keeper of the CadenceCreature — Human Wizard
Ixidor, Reality SculptorLegendary Creature — Human Wizard
Heidar, Rimewind MasterLegendary Creature — Human Wizard
Lier, Disciple of the DrownedLegendary Creature — Human Wizard
Disciple of the RingCreature — Human Wizard
Deekah, Fractal TheoristLegendary Creature — Human Wizard
Glintwing InvokerCreature — Human Wizard Mutant
Warped ResearcherCreature — Human Wizard Mutant
Teferi, Mage of ZhalfirLegendary Creature — Human Wizard
Stitcher GeralfLegendary Creature — Human Wizard
Covert OperativeCreature — Human Wizard
Beguiler of WillsCreature — Human Wizard
Renet, Temporal ApprenticeLegendary Creature — Human Wizard