HELIOS One
Land
Card text
: Add
.
,
: You get
(an energy counter).
,
, Pay X
, Sacrifice this land: Destroy target nonland permanent with mana value X. Activate only as a sorcery.
The plant is still capable of activating the devastating ARCHIMEDES satellite weapon.
Showing Fallout#149
Price
0.33 $
Foil 0.92 $
12 printings · up to 1.47 $
Daily estimate from Scryfall, not a shop quote.
HELIOS One rulings
If a permanent has
in its mana cost, X is 0 when determining its mana value.
A token that’s not a copy of something else normally won’t have a mana cost. Anything without a mana cost normally has a mana value of 0.
is the energy symbol. It represents one energy counter.
Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
Some triggered abilities state that you “may pay” a certain amount of
. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
Some triggered abilities that state that you “may pay” a certain amount of
describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
If a spell or ability with one or more targets states that you “may pay” some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any
even if you want to.
Some spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any
.
HELIOS One format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of HELIOS One 12
Cards similar to HELIOS One
Strip MineLand
Ghost QuarterLand
Mishra's FactoryLand
Command BeaconLand
QuicksandLand
Isolated WatchtowerLand
Grixis PanoramaLand
Tower of the MagistrateLand
Naya PanoramaLand
Eldrazi TempleLand
Show 17 more similar cards
Spire of IndustryLand
The Grey HavensLegendary Land
Cavern of SoulsLand
Tectonic EdgeLand
Maelstrom of the Spirit DragonLand
Access TunnelLand
Foundry of the ConsulsLand
Unclaimed TerritoryLand
Fomori VaultLand
Krosan VergeLand
GlimmerpostLand — Locus
Temple of the False GodLand
Seraph SanctuaryLand
Field of RuinLand
Urza's Power PlantLand — Urza's Power-Plant
Buried RuinLand
Labyrinth of SkophosLand