Hero of the Winds
Creature — Human SoldierPower and toughness1/4
Card text
Flying
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
To tame a griffin is to ride into legend.
Showing Theros Beyond Death#23
Price
0.08 $
Foil 0.22 $
11 printings
Daily estimate from Scryfall, not a shop quote.
Hero of the Winds rulings
An ability that triggers when you cast a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
If you cast a spell that targets this creature multiple times, this ability triggers just once.
This ability doesn’t trigger if you copy a spell that targets it, or if a spell’s targets are changed to target it.
This effect affects only creatures you control at the time the ability resolves. Creatures you begin to control later in the turn won’t get +1/+0.
Hero of the Winds keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Hero of the Winds format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Hero of the Winds 11
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