High Noon At Thunder Junction
Plane — Thunder Junction
Card text
Whenever a player draws their second card each turn, any of their opponents may say "DRAW!". The first opponent to do so clashes with that player. The player that wins the clash creates two 1/1 black Assassin creature tokens. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Whenever Chaos ensues, draw a card.
Whenever Chaos ensues, draw a card.
Card details
- Rarity
- common
- Mana value
- 0
- Printings
- 2
High Noon At Thunder Junction format legality
- standardnot legal
- futurenot legal
- historicnot legal
- timelessnot legal
- gladiatornot legal
- pioneernot legal
- modernnot legal
- legacynot legal
- paupernot legal
- vintagenot legal
- pennynot legal
- commandernot legal
- oathbreakernot legal
- standardbrawlnot legal
- brawlnot legal
- competitivebrawlnot legal
- alchemynot legal
- paupercommandernot legal
- duelnot legal
- oldschoolnot legal
- premodernnot legal
- predhnot legal
- tlrnot legal
All printings of High Noon At Thunder Junction
| Set | Number | Rarity | Artist | Price |
|---|---|---|---|---|
| Unknown Event | PLA015 | common | — | |
| Black Lotus Unknown Planechase | PLA015 | common | — |
Printed in Unknown Event,Black Lotus Unknown Planechase
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