Horta
Creature — ElementalPower and toughness7/6
Card text
Trample
Basic landcycling (
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Before miners discovered the Horta on Janus VI, silicon-based life was considered little more than science fiction.
Showing Star Trek#152
Price
No price yet for this printing.
1 printing
Daily estimate from Scryfall, not a shop quote.
Horta keyword rules
Trample Rule 702.19
Trample is a static ability that modifies the rules for assigning an attacking creature’s combat damage. The ability has no effect when a creature with trample is blocking or is dealing noncombat damage. (See rule , “Combat Damage Step.”)
The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any excess damage is assigned as its controller chooses among those blocking creatures and the player, planeswalker, or battle the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt. The attacking creature’s controller need not assign lethal damage to all those blocking creatures but in that case can’t assign any damage to the player or planeswalker it’s attacking.
Trample over planeswalkers is a variant of trample that modifies the rules for assigning combat damage to planeswalkers. The controller of a creature with trample over planeswalkers assigns that creature’s combat damage as described in rule , with one exception. If that creature is attacking a planeswalker, after lethal damage is assigned to all blocking creatures and damage at least equal to the loyalty of the planeswalker the creature is attacking is assigned to that planeswalker, further excess damage may be assigned as the attacking creature’s controller chooses among those blocking creatures, that planeswalker, and that planeswalker’s controller. When checking for assigned damage equal to a planeswalker’s loyalty, take into account damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt.
If an attacking creature with trample or trample over planeswalkers is blocked, but there are no creatures blocking it when damage is assigned, its damage is assigned to the defending player and/or planeswalker as though all blocking creatures have been assigned lethal damage.
If a creature with trample over planeswalkers is attacking a planeswalker and that planeswalker is removed from combat, the creature’s damage may be assigned to the defending player once all blocking creatures have been dealt lethal damage or, if there are no blocking creatures when damage is assigned, all its damage is assigned to the defending player. This is an exception to rule , and it does not cause the creature to be attacking that player.
If a creature without trample over planeswalkers is attacking a planeswalker, none of its combat damage can be assigned to the defending player, even if that planeswalker has been removed from combat or the damage the attacking creature could assign is greater than the planeswalker’s loyalty.
Multiple instances of trample on the same creature are redundant. Multiple instances of trample over planeswalkers on the same creature are redundant.
Cycling Rule 702.29
Cycling is an activated ability that functions only while the card with cycling is in a player’s hand. “Cycling [cost]” means “[Cost], Discard this card: Draw a card.”
Although the cycling ability can be activated only if the card is in a player’s hand, it continues to exist while the object is on the battlefield and in all other zones. Therefore objects with cycling will be affected by effects that depend on objects having one or more activated abilities.
Some cards with cycling have abilities that trigger when they’re cycled. “When you cycle this card” means “When you discard this card to pay an activation cost of a cycling ability.” These abilities trigger from whatever zone the card winds up in after it’s cycled.
Some cards have abilities that trigger whenever a player “cycles or discards” a card. These abilities trigger only once when a card is cycled.
Typecycling is a variant of the cycling ability. “[Type]cycling [cost]” means “[Cost], Discard this card: Search your library for a [type] card, reveal it, and put it into your hand. Then shuffle your library.” This type is usually a subtype (as in “mountaincycling”) but can be any card type, subtype, supertype, or combination thereof (as in “basic landcycling”).
Typecycling abilities are cycling abilities, and typecycling costs are cycling costs. Any cards that trigger when a player cycles a card will trigger when a card is discarded to pay an activation cost of a typecycling ability. Any effect that stops players from cycling cards will stop players from activating cards’ typecycling abilities. Any effect that increases or reduces a cycling cost will increase or reduce a typecycling cost. Any effect that looks for a card with cycling will find a card with typecycling.
Horta format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyNot legal
- VintageNot legal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderNot legal
- OathbreakerNot legal
- Pauper CommanderNot legal
- Duel CommanderNot legal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Horta 1
Cards similar to Horta
Kulrath ZealotCreature — Elemental Warrior
Fiery FallInstant
Kree SentinelArtifact Creature — Kree Robot Villain
Marvelous MeleeInstant
Awaken the InfernoSorcery
Battle PlanEnchantment
Shardless OutlanderArtifact Creature — Construct Scout
Unicycling AutomatonCreature — Construct
Ash BarrensLand
Seismic MonstrosaurCreature — Dinosaur
Show 20 more similar cards
OliphauntCreature — Elephant
Hill GigasCreature — Giant
Cragsmasher YetiCreature — Yeti
Zog, Triceraton CastawayLegendary Creature — Dinosaur Soldier
Chartooth CougarCreature — Cat Beast
Ruin GrinderArtifact Creature — Construct
Furnace Host ChargerCreature — Phyrexian Giant
Bedhead BeastieCreature — Beast
Mongoose LizardCreature — Mongoose Lizard
Sojourner's CompanionArtifact Creature — Salamander
Lava SerpentCreature — Elemental Serpent
Granitic TitanCreature — Elemental
Last Light of Durin's DayEnchantment
Magmakin ArtilleristCreature — Elemental Pirate
Rampaging War MammothCreature — Elephant
Yidaro, Wandering MonsterLegendary Creature — Dinosaur Turtle
Viashino SandsprinterCreature — Lizard Warrior
Desert CerodonCreature — Beast
Sanctuary SmasherCreature — Rhino Beast
Slice and DiceSorcery