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Ignite the Cloneforge!

Scheme

Card text

When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.

"Heroes innovate. Villains duplicate."

Showing Archenemy Schemes#19★

Price

3.46 $

1 printing

Daily estimate from Scryfall, not a shop quote.

Ignite the Cloneforge! rulings

  • You can target any permanent an opponent controls, not just a creature.

  • The token that's put onto the battlefield copies exactly what's printed on the targeted permanent (unless that permanent is copying something else or it's a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras attached to it, or whether it's been affected by any noncopy effects that changed its power, toughness, types, color, or so on.

  • If the targeted permanent is copying something else when the ability resolves (for example, if it's a Clone), then the token enters as a copy of whatever that permanent is copying.

  • If the targeted permanent is a token, the new token copies the characteristics of the original token as stated by the effect that put it onto the battlefield.

  • If the targeted permanent has X generic mana in its mana cost (such as Protean Hydra), X is considered to be zero.

  • Any "enters" abilities of the targeted permanent will trigger when the token is put onto the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of that permanent will also work.

  • If the targeted permanent leaves the battlefield before the ability resolves, the ability doesn't resolve. You don't get a token.

  • If the targeted permanent is an Aura, you choose a legal permanent, player, or other card for the token to enchant as it enters. A permanent you choose must be able to be enchanted by the token. (For example, if the Aura it's copying is red and has "enchant creature," the permanent must be a creature, and it can't have protection from red.) Since the token Aura wasn't cast as a spell, it doesn't target what it will enchant; you may choose something that has shroud, for example. As the ability resolves, no player can respond between the time you choose what the token will enchant and the time it enters. If you can't choose something for the token to enchant, it enters unattached, then is put into your graveyard as a state-based action.

Ignite the Cloneforge! format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • Future StandardNot legal

Eternal

  • LegacyNot legal
  • VintageNot legal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderNot legal
  • OathbreakerNot legal
  • Pauper CommanderNot legal
  • Duel CommanderNot legal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRNot legal

All printings of Ignite the Cloneforge! 1

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Card data

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