Immersturm Battlefield
Enchantment — Realm
Card text
Hosted creatures get +2/+0 and have haste.
Host (
: Host target creature at this Realm. A Realm can host any number of creatures. Host only as a sorcery.)
Showing Mystery Booster 2#564
Price
0.16 $
1 printing
Daily estimate from Scryfall, not a shop quote.
Immersturm Battlefield rulings
You can target any creature with Immersturm Battlefield’s host ability, not just creatures you control.
Once a creature has been hosted at a Realm, that creature remains hosted until it or the Realm leave the battlefield.
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
Playtest cards use a modified version of game symbols, such as
and
. These modified symbols should be treated as the standard symbols during play.
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
Immersturm Battlefield format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyNot legal
- VintageNot legal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderNot legal
- OathbreakerNot legal
- Pauper CommanderNot legal
- Duel CommanderNot legal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Immersturm Battlefield 1
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