Imodane's Recruiter // Train Troops
Imodane's Recruiter
Creature — Human KnightPower and toughness2/2
Card text
When this creature enters, creatures you control get +1/+0 and gain haste until end of turn.
Train Troops
Sorcery — Adventure
Card text
Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
Showing Wilds of Eldraine#229
Price
0.21 $
Foil 0.29 $
9 printings
Daily estimate from Scryfall, not a shop quote.
Imodane's Recruiter // Train Troops rulings
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
Imodane's Recruiter's triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0 or gain haste.
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
Imodane's Recruiter // Train Troops format legality
Constructed
- StandardLegal
- PioneerLegal
- ModernLegal
- Future StandardLegal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlLegal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Imodane's Recruiter // Train Troops 9
Cards similar to Imodane's Recruiter // Train Troops
Kellan, the Fae-Blooded // Birthright Boon//
Legendary Creature — Human Faerie // Sorcery — Adventure
Heroic ReinforcementsSorcery
Karlach, Tiefling ZealotLegendary Creature — Tiefling Barbarian
Knight of Old BenaliaCreature — Human Knight
Besotted Knight // Betroth the Beast//
Creature — Human Knight // Sorcery — Adventure
Riders of RohanCreature — Human Knight
CatharsisCreature — Elemental Incarnation
Hero of the NyxbornEnchantment Creature — Human Soldier
Tori D'Avenant, Fury RiderLegendary Creature — Human Knight
Goblin War PartySorcery
Show 20 more similar cards
Sentinel Sarah LyonsLegendary Creature — Human Knight
Pietra, Crafter of ClownsLegendary Creature — Human Clown Artificer
Bloodsworn StewardCreature — Vampire Knight
Cavalier of FlameCreature — Elemental Knight
Knight ExemplarCreature — Human Knight
Benalish MarshalCreature — Human Knight
Juniper Order AdvocateCreature — Human Knight
Embereth Shieldbreaker // Battle Display//
Creature — Human Knight // Sorcery — Adventure
Scurry of GremlinsEnchantment
Heartflame Duelist // Heartflame Slash//
Creature — Human Knight // Instant — Adventure
Minecart Daredevil // Ride the Rails//
Creature — Dwarf Knight // Instant — Adventure
Ardenvale Tactician // Dizzying Swoop//
Creature — Human Knight // Instant — Adventure
The Arkenstone // Seek the Heart//
Legendary Artifact // Sorcery — Adventure
Warren WarleaderCreature — Rabbit Knight
Warren WarleaderToken Creature — Rabbit Knight
Summon: Knights of RoundEnchantment Creature — Saga Knight
Invasion of Mercadia // Kyren FlamewrightBattle — Siege // Creature — Goblin Spellshaper
Sunhome GuildmageCreature — Human Wizard
Thraben DoomsayerCreature — Human Cleric
Suki, Courageous RescuerLegendary Creature — Human Warrior Ally