Intrepid Adversary
Creature — Human ScoutPower and toughness3/1
Card text
Lifelink
When this creature enters, you may pay any number of times. When you pay this cost one or more times, put that many valor counters on this creature.
Creatures you control get +1/+1 for each valor counter on this creature.
Showing Innistrad: Midnight Hunt#25
Price
0.64 $
Foil 0.91 $
21 printings · up to 1.44 $
Daily estimate from Scryfall, not a shop quote.
Intrepid Adversary rulings
After you pay the
cost one or more times, a second ability triggers and players may respond to it. As that ability resolves, the Intrepid Adversary gets its valor counters.
Intrepid Adversary keyword rules
Lifelink Rule 702.15
Lifelink is a static ability.
Damage dealt by a source with lifelink causes that source’s controller, or its owner if it has no controller, to gain that much life (in addition to any other results that damage causes). See rule .
If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had lifelink.
The lifelink rules function no matter what zone an object with lifelink deals damage from.
If multiple sources with lifelink deal damage at the same time, they cause separate life gain events (see rules –10).
Multiple instances of lifelink on the same object are redundant.
Intrepid Adversary format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Intrepid Adversary 21
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