Iron Will
Instant
Card text
Target creature gets +0/+4 until end of turn.
Cycling (
, Discard this card: Draw a card.)
Showing Urza's Legacy#10
Price
0.08 $
Foil 2.29 $
8 printings
Daily estimate from Scryfall, not a shop quote.
Iron Will rulings
Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
Iron Will keyword rules
Cycling Rule 702.29
Cycling is an activated ability that functions only while the card with cycling is in a player’s hand. “Cycling [cost]” means “[Cost], Discard this card: Draw a card.”
Although the cycling ability can be activated only if the card is in a player’s hand, it continues to exist while the object is on the battlefield and in all other zones. Therefore objects with cycling will be affected by effects that depend on objects having one or more activated abilities.
Some cards with cycling have abilities that trigger when they’re cycled. “When you cycle this card” means “When you discard this card to pay an activation cost of a cycling ability.” These abilities trigger from whatever zone the card winds up in after it’s cycled.
Some cards have abilities that trigger whenever a player “cycles or discards” a card. These abilities trigger only once when a card is cycled.
Typecycling is a variant of the cycling ability. “[Type]cycling [cost]” means “[Cost], Discard this card: Search your library for a [type] card, reveal it, and put it into your hand. Then shuffle your library.” This type is usually a subtype (as in “mountaincycling”) but can be any card type, subtype, supertype, or combination thereof (as in “basic landcycling”).
Typecycling abilities are cycling abilities, and typecycling costs are cycling costs. Any cards that trigger when a player cycles a card will trigger when a card is discarded to pay an activation cost of a typecycling ability. Any effect that stops players from cycling cards will stop players from activating cards’ typecycling abilities. Any effect that increases or reduces a cycling cost will increase or reduce a typecycling cost. Any effect that looks for a card with cycling will find a card with typecycling.
Iron Will format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Iron Will 8
Cards similar to Iron Will
Lightshield ParryInstant
Djeru's ResolveInstant
Will of the All-HunterInstant
Coordinated ChargeInstant
Jolted AwakeSorcery
Flourishing FoxCreature — Fox
Basri, Tomorrow's ChampionLegendary Creature — Human Knight
Gilded LightInstant
ClearInstant
Fend OffInstant
Show 20 more similar cards
Djeru's RenunciationInstant
Aura ExtractionInstant
AngelsongInstant
Gallant StrikeInstant
Wipe CleanInstant
Renewed FaithInstant
Sunfire BalmInstant
Forsake the WorldlyInstant
Radiant's JudgmentInstant
Akroma's BlessingInstant
Gleam of ResistanceInstant
Marshaling CrySorcery
Improvised ArmorEnchantment — Aura
Gempalm AvengerCreature — Human Soldier
Radiant SmiteInstant
Resolute RejectionInstant
Fall to EarthInstant
Rune of Protection: WhiteEnchantment
Secluded SteppeLand
Disciple of GraceCreature — Human Cleric