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Izzet Guildmage

one blue or red manaone blue or red manaCreature — Human WizardPower and toughness2/2

Card text

(one blue or red mana can be paid with either one blue mana or one red mana.)

two generic manaone blue mana: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy.

two generic manaone red mana: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.

Showing Guildpact#145

Price

0.23 $

Foil 3.98 $

19 printings · up to 0.28 $

Daily estimate from Scryfall, not a shop quote.

Izzet Guildmage rulings

  • The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.

  • Izzet Guildmage's abilities can copy any instant or sorcery spell with an appropriate mana value, not just one with targets.

  • If a spell has X generic mana in its mana cost, include the value chosen for that X when determining the mana value of that spell.

  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.

  • If the spell has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.

  • The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

  • Any choices made as a spell resolves won't have been made yet once it's copied. Any such choices will be made separately as the copy resolves.

  • If you copy a spell, you control the copy. It will resolve before the original spell does.

Izzet Guildmage format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHLegal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRLegal

All printings of Izzet Guildmage 19

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Card data

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