Jetfire, Ingenious Scientist // Jetfire, Air Guardian
Jetfire, Ingenious Scientist
Legendary Artifact Creature — RobotPower and toughness3/4
Card text
More Than Meets the Eye (You may cast this card converted for
.)
Flying
Remove one or more +1/+1 counters from among artifacts you control: Target player adds that much . This mana can't be spent to cast nonartifact spells. Convert Jetfire.
Jetfire, Air Guardian
Legendary Artifact — VehiclePower and toughness3/4
Card text
Living metal (During your turn, this Vehicle is also a creature.)
Flying
: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.)
Showing Transformers#3
Price
1.25 $
Foil 1.52 $
2 printings · up to 8.64 $
Daily estimate from Scryfall, not a shop quote.
Jetfire, Ingenious Scientist // Jetfire, Air Guardian rulings
Mana that you add with Jetfire, Ingenious Scientist's activated ability can be used on anything that isn't a nonartifact spell. This includes paying costs to activate abilities of both artifact and nonartifact permanents, paying ward costs, and so on.
Because it has a target, Jetfire, Ingenious Scientist's activated ability isn't a mana ability. It uses the stack and can be responded to.
The convert keyword action functions the same way as the transform keyword action found on some other cards; to convert a permanent on the battlefield, turn it over so that its other face is up.
The mana value of a converted permanent on the battlefield is equal to the mana value of the card's front face, no matter which face is up.
Converting a permanent doesn't affect any Auras or Equipment that are attached to it. Similarly, any counters on the permanent will remain on that permanent after it converts. Any continuous effects from a resolved spell or ability will continue to affect it. Any spells or abilities on the stack that target a permanent continue to do so after that permanent converts.
Any triggered ability of another card that triggers whenever a permanent transforms will also trigger whenever a permanent converts.
Similarly, an ability of another card that instructs you to "transform" one of these cards will cause you to convert it, even if that ability doesn't use the word "convert."
"More Than Meets the Eye [cost]" means "You may cast this card converted by paying [cost] rather than its mana cost." It functions in any zone from which the spell can be cast.
The cost is an alternative cost, so it can't be combined with any other alternative costs. It can be combined with any applicable additional costs.
When you cast a spell using its More Than Meets the Eye ability, the card is put onto the stack with its back face up. The resulting spell has all characteristics of that face.
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a More Than Meets the Eye cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of a spell cast using More Than Meets the Eye is determined by the mana cost on the front face of the card, no matter what the total cost to cast the spell was.
A spell cast this way enters the battlefield with its back face up.
If you copy a permanent spell cast this way, the copy has the characteristics of the card's back face, even though it isn't itself a double-faced card.
"Living metal" means "As long as it's your turn, this permanent is an artifact creature in addition to its other types."
While it's a creature, the Vehicle has its printed power and toughness.
If a static ability of another permanent applies only to noncreature permanents, that ability applies to a Vehicle with living metal only during your opponents' turns. For example, if you control Arcee, Acrobatic Coupe and March of the Machines, Arcee will be a 2/2 artifact creature during your turn and a 3/3 artifact creature (because its mana value is 3) during each opponent's turn.
Jetfire, Ingenious Scientist // Jetfire, Air Guardian keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Adapt Rule 701.43
“Adapt N” means “If this permanent has no +1/+1 counters on it, put N +1/+1 counters on it.”
Living metal Rule 702.161
Living metal is a keyword ability found on some Vehicles. “Living metal” means “During your turn, this permanent is an artifact creature in addition to its other types.”
Convert Rule 701.50
To convert a permanent, turn it so that its other face is up. This follows rules –f, –10, and . Those rules apply to converting a permanent just as they apply to transforming a permanent.
Although converting a permanent uses the same physical action as turning a permanent face up or face down, they are different game actions. Abilities that trigger when a permanent is turned face down won’t trigger when that permanent converts, and so on.
If a spell or ability instructs a player to convert a permanent that isn’t represented by a transforming token or a transforming double-faced card, nothing happens.
If a spell or ability instructs a player to convert a permanent, and the face that permanent would convert into is represented by an instant or sorcery card face, or is a transforming token that was created with an instant or sorcery face, nothing happens.
If an activated or triggered ability of a permanent that isn’t a delayed triggered ability of that permanent tries to convert it, the permanent does so only if it hasn’t converted or transformed since the ability was put onto the stack. If a delayed triggered ability of a permanent tries to convert that permanent, the permanent does so only if it hasn’t converted or transformed since that delayed triggered ability was created. In both cases, if the permanent has already transformed or converted, an instruction to do either is ignored.
If a spell or ability states that a permanent can’t transform, that permanent also can’t convert.
More Than Meets the Eye Rule 702.162
More Than Meets the Eye represents a static ability that functions in any zone from which the spell may be cast. “More Than Meets the Eye [cost]” means “You may cast this card converted by paying [cost] rather than its mana cost.” Casting a spell using its More Than Meets the Eye ability follows the rules for paying alternative costs (see and –h). See rule , “Convert.”
Jetfire, Ingenious Scientist // Jetfire, Air Guardian format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Jetfire, Ingenious Scientist // Jetfire, Air Guardian 2
Cards similar to Jetfire, Ingenious Scientist // Jetfire, Air Guardian
Cargo ShipArtifact — Vehicle
Krang, the All-PowerfulLegendary Artifact Creature — Utrom Robot
Flying OctobotArtifact Creature — Robot Villain
Aerial DoombotArtifact Creature — Robot Villain
Memory GuardianArtifact Creature — Robot Artificer
PteramanderCreature — Salamander Drake
H.E.R.B.I.E., Lovable RobotLegendary Artifact Creature — Robot Scout
HulldrifterArtifact — Vehicle
The Prima VistaLegendary Artifact — Vehicle
Vision, Synthezoid AvengerLegendary Artifact Creature — Robot Hero
Show 20 more similar cards
Jocasta, Automaton AvengerLegendary Artifact Creature — Robot Hero
Viv Vision, Teen SynthezoidLegendary Artifact Creature — Robot Hero
Celebr-8000Artifact Creature — Clown Robot
Ultron, Machine OverlordLegendary Artifact Creature — Robot Villain
Selfcraft MechanArtifact Creature — Robot Artificer
Recon Craft ThetaArtifact — Vehicle
Repulsor BotsArtifact Creature — Robot Hero
A.I.M. BotArtifact Creature — Robot Villain
S.H.I.E.L.D. Deployment DroneArtifact Creature — Robot
Mechan AssemblerArtifact Creature — Robot Artificer
Spikeshell HarrierArtifact Creature — Robot Turtle
Buzz BotsArtifact Creature — Robot Insect
Vision, Spectral SynthezoidLegendary Artifact Creature — Robot Hero
Flying DroneArtifact Creature — Robot Scout
Steelswarm OperatorArtifact Creature — Robot Soldier
Diversion UnitArtifact Creature — Robot
LaserbeakToken Legendary Artifact Creature — Robot
Skatewing SpyCreature — Vedalken Rogue Mutant
Skitter EelCreature — Fish Crab
Benthic BiomancerCreature — Merfolk Wizard Mutant