Karn's Bastion
Land
Card text
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"I can't protect everyone here. But those I can, I will." —Karn
Showing War of the Spark#248
Price
3.29 $
Foil 5.39 $
61 printings · up to 8.20 $
Daily estimate from Scryfall, not a shop quote.
Karn's Bastion rulings
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
Karn's Bastion keyword rules
Proliferate Rule 701.27
To proliferate means to choose any number of permanents and/or players that have a counter, then give each one additional counter of each kind that permanent or player already has.
In a Two-Headed Giant game, poison counters are shared by the team. If more than one player on a team is chosen this way, only one of those players can be given an additional poison counter. The player who proliferates chooses which player that is. See rule , “Two-Headed Giant Variant.”
Karn's Bastion format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Karn's Bastion 61
Show 2 older printings
Cards similar to Karn's Bastion
Carnival Elephant MeteorStickers
Raiders' AllegiancePlane — Ixalan
Mishra's FactoryLand
Command BeaconLand
QuicksandLand
Isolated WatchtowerLand
Grixis PanoramaLand
Tower of the MagistrateLand
Naya PanoramaLand
Eldrazi TempleLand
Show 18 more similar cards
Spire of IndustryLand
The Grey HavensLegendary Land
Cavern of SoulsLand
Tectonic EdgeLand
Maelstrom of the Spirit DragonLand
Access TunnelLand
Foundry of the ConsulsLand
Unclaimed TerritoryLand
Fomori VaultLand
Krosan VergeLand
GlimmerpostLand — Locus
Temple of the False GodLand
Seraph SanctuaryLand
Strip MineLand
Field of RuinLand
Urza's Power PlantLand — Urza's Power-Plant
Buried RuinLand
Labyrinth of SkophosLand